哔哩哔哩 (09626.HK,BILI.US) 2026年第一季度业绩电话会
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会议摘要
The company anticipates robust advertising growth, driven by strategic game launches including 'Three Kingdoms Heroes' and 'Looming Master', alongside AI investments in video understanding and creation. These efforts aim to enhance the content ecosystem, boost monetization, and cater to diverse audiences, particularly younger players, ensuring sustainable growth and improved financial metrics.
会议速览
During the call, Billy's management discussed the company's financial results and business outlook, including projections and expectations for the future, as well as risks and uncertainties that could affect actual results. The purpose and definition of the use of non-GAAP financial measures and the conversion between these measures and GAAP measures were mentioned. The investor relations website will provide a webcast replay of the meeting and related materials.
In the first quarter, the platform achieved a significant increase in the number of users and participation through high-quality content and real experience, and the average daily usage time reached a record high. Both advertising revenue and the number of paid users achieved rapid growth, driving strong financial performance. The application of AI technology further optimizes the content understanding and recommendation mechanism, improves operational efficiency, and creates lasting value for users and shareholders.
In terms of content and community, high-quality content and unique community experiences attract users, ACG cultural anchors are solid, AI-related knowledge content has grown significantly, and the music category has strong growth driven by AIGC. User-generated interactions reached 17 billion, AI tools stimulated creativity, and the number of creators and content quality increased simultaneously. Commercialization, creator audience growth drives revenue, cooperation with head creators, improve commercialization efficiency, daily active users average daily viewing time increased, commercialization penetration rate increased.
In the first quarter, advertising revenue increased 30% year-on-year to 2.6 billion RMB. Thanks to AI technology to optimize user matching, increase click-through rate conversion rate by 25%, and expand to PC, OTT and new scenarios, such as search and applets, advertising revenue doubled.
Game revenue fell year-on-year, but some works performed steadily. Plans to expand the three-country IP, including new card games and SLG games, as well as the global distribution of self-developed simulation games, and diversify product lines to cover a wider range of players.
The report pointed out that Vas business revenue increased by 4% year-on-year to 2.9 billion RMB. The live broadcast business performed stably, with gross profit margin increasing, and the number of members reached 24.8 million, with an annual growth rate of 5%. Fan charging program revenue increased by more than 50%, thanks to the enhanced relationship between creators and users. The 2025 ESG Report, which emphasizes high-quality content, community development and governance improvements, maintains an MCI rating of A, demonstrating a commitment to long-term sustainable growth. The future will focus on the AI acceleration of the community and business ecology, investment to support long-term growth areas.
Highlights of the first quarter were reported, including total revenue, cost control, profit growth and shareholder return plan, highlighting gross margin improvement, increased R & D investment and completed share repurchase projects.
The role of AI in the growth of B- site users and the market is discussed, emphasizing that the AI has not changed the underlying logic of B- site, but has significantly enhanced the quality and quantity of content supply. AI simplifies the complex creative process, enabling individual creators to achieve work that could only have been done by a team in the past, enhancing the user experience. Through the AI creation competition, the high quality and high playback volume of AIGC video are demonstrated, which proves that the AI has a significant effect on improving the quality of creation.
This paper discusses how AI can enhance the ability of the B station community to identify high-quality content, promote UP main fan growth and income increase, and think that AI is an opportunity for B station to increase its value tenfold.
The dialogue focused on the 30% growth in advertising revenue of Station B in the first quarter, emphasizing the deepening application of user value and AI technology to improve advertising efficiency. Looking forward to the revenue trend in the second quarter and the whole year, it is expected that AI technology, automobile and other industries will achieve high-speed growth, and multi-screen and multi-scene expansion will increase advertising placement and efficiency.
The long-term operation strategy of B Station for the game business was discussed, including the development progress and market expectations of games such as Three Kingdoms Hundred Brand and Shining Bar Lumi, as well as the advertising business growth plan in AI technology, automobiles and other fields, demonstrating the company's confidence in healthy growth.
The conversation revolved around three core strategies for the games business, including long-term operations to continue to create value, pursuit of leadership in specific game types, and young innovation in game design. At the same time, the company's investment in AI technology is discussed. It is expected that the AI will significantly improve the content ecology and advertising revenue, and plans to maintain profit margin growth by optimizing the cost structure.
要点回答
Q:What are the key financial results for the first quarter of 2026?
A:The company reported total revenues of RMB seven point five billion, with a 9% year-over-year increase in gross profit and a gross margin of 37.1%. The operating profit grew over ten times compared to the previous year, and on a non-GAAP basis, net profit grew by 62% year over year with an adjusted net profit margin of 7.8%. AI investments yielded tangible returns in engagement and monetization, contributing to margin expansion.
Q:How has user behavior shifted towards the platform, and what does it imply for the company's future?
A:The company's results confirm a fundamental shift in user behavior, with users choosing to spend more time on high-quality content. This trend of users seeking out quality content over quick hits aligns with the company's mission and is expected to drive future growth.
Q:What is the significance of the average user age and cohort evolution for the company?
A:The average user age is around 26.5 years old, and as the cohort matures, users are beginning to spend more and better, aligned with their evolving needs. The company is focusing on staying close to its users to offer them the products and experiences they care about most.
Q:What are the three key areas of investment mentioned by the company for enhancing its content ecosystem?
A:The company is focusing its investments on three key areas: understanding videos, recommending videos, and helping creators build videos, all powered by AI.
Q:How is AI contributing to the company's efficiency and user experience?
A:AI is driving meaningful efficiencies across operations and is providing a return in engagement and monetization. The AI also supports the community by enhancing the creative process, with more talent producing high-quality content right from the start. This has led to a virtuous cycle where creators with growing audiences see their earnings rise.
Q:What was the performance of the company's advertising business in the first quarter?
A:The advertising business saw a year-over-year revenue growth of 30%, reaching RMB 2.6 billion in the first quarter. This growth reflects the value of the company's community and its ability to convert user engagement into results for advertisers.
Q:What are the growth trends for ad revenues across different platforms and products?
A:Ad revenues from digital products and home appliances and automotive grew over thirty percent year over year. Specifically, ad spending in Q1 increased more than 130% year over year in home decoration. PC and OTT platforms saw add revenues grow by over 50% year over year, and new formats within the video player led to more than doubling in new scenarios like search and mini programs.
Q:How has the integration of AI into algorithms benefited the company's ad business?
A:The integration of AI has provided sharper insights into user interests and long-term patterns, leading to more effective ad matching and a 25% year-over-year increase in CTR for performance-based ads. AI has also streamlined creative production, crafting ads that resonate with users and driving higher click-through rates.
Q:What challenges did the games business face and what new titles are being launched?
A:Game revenues were down 12% year over year, mainly due to a high base set by the previous year. The focus is on a long-term game cycle with balanced experiences and strong IP. The company's evergreen titles remain stable, providing a solid revenue base. New titles include 'Nan卡三国有记必江话I' - a casual card game with positive feedback on core gameplay, and 'San Wang San Guo Zhi Wang Dao Tian Xi' - a new SLG title that complements existing games. Self-developed simulation game 'Looming Master Shaya VA Lume' entered paid testing in May, and the company plans to bring it to global gamers in Q4.
Q:What growth and operational improvements are reported in the Vas business?
A:Vas revenue grew 4% year over year to RMB 2.9 billion, with stable live broadcasting operations and improved gross margin. Premium members reached 24.8 million, up 5% year over year, with around 80% on annual or auto renewal plans. The fan charging program also grew at a healthy pace, up over 50% year over year, driven by stronger creator-user relationships and users' willingness to support content they love.
Q:What is the company's position on corporate social responsibility, and how is it reflected in their MCI rating?
A:The company takes its responsibility to China's young generation seriously, maintaining an 'A' rating by MCI, reflecting its consistent approach to long-term sustainable growth. This is part of the company's commitment to high-quality content, healthy community development, and governance improvements as outlined in the 2025 ESG report.
Q:How is the company planning to further grow its community and commercial ecosystems?
A:The company is focusing on AI as an accelerator to reinforce its community and commercial ecosystems, investing in areas that support long-term growth and taking 'Bilibili' to the next level. The Vas business is seeing growth and the company plans to continue enhancing monetization efficiency while maintaining discipline in spending.
Q:What were the financial highlights for the first quarter?
A:For the first quarter, total revenues were RMB 7.5 billion, up 7% year over year. Gross profit rose 9% year over year to RMB 2.8 billion, with a gross profit margin of 37.1%, up from 36.3%. Operating profit was RMB 167 million, up over ten times year over year. Adjusted operating profit was RMB 524 million with an adjusted operating profit margin of 7.0%, compared to 4.9% in the same period a year ago. Net profit was RMB 202 million, compared to an RM 11 million net loss in Q1 2025. Adjusted net profit was RMB 585 million, up 62% year over year, with an adjusted net profit margin of 7.8%, an improvement from 5.2% in the same period a year ago.
Q:How much does AI contribute to the overall user growth and market? How do you view the role of AI-assisted creation tools in the creator ecosystem of Station B?
A:Behind the growth of B station users and market growth, the core driving force is still the high-quality content supply and unique community experience of B station. AI does not change the underlying logic of Station B, but amplifies these two characteristics of Station B. AI has not only increased the quantity of content available, but also significantly improved the quality of content, and has changed the way of creation in some categories, so that creations that used to require a lot of teamwork can now be achieved by one or two core creators. Through the AI creation competition, we see that AI has a significant effect on improving the quality of creation, and AI also amplify the ability of the B station community to identify high-quality content.
Q:How do AI specifically amplify the content supply and community value of the B station?
A:AI, by improving the content production efficiency, station B can create high-quality medium and long videos more effectively, which makes up for the problem of excess short video content and insufficient supply of high-quality medium and long videos. In addition, the AI creation competition shows that users use AI to create amazing works, with a cumulative broadcast volume of more than 0.7 billion times, and a single video broadcast volume of up to 1 million times. AI can also better screen and promote high-quality content according to the community users' love for content and high aesthetic standards, thereby enhancing the value of the B station community.
Q:How can AI help station B identify the explosive content and reflect it on the data of up main powder?
A:Station B has developed a series of models in-house to better understand and discover explosive content. This ability to identify high-quality content is directly reflected in the data of up main powder. In the first quarter, the number of up owners of 1,000 powder increased by more than 30% year on year, and the number of up owners of 10,000 powder, 100,000 powder and 1 million powder also increased by more than 20% year on year. Due to the increase in the number of up-owners, their income has also increased rapidly. In the first quarter, the per capita income of up-owners rose by 24% year-on-year.
Q:What is the impact of AI on the creator ecology of Station B?
A:AI the ability to significantly amplify the ability of high-quality creators, Station B gathers the most creative and deeply expressed group of creators in China. Through AI technology, these creators can create high-quality content more efficiently and gain higher exposure and revenue growth on the platform, further consolidating B- Station's position as a platform for deeply connected users and quality creators.
Q:How is the sales performance of this game this year? What are the company's plans for escaping to compress the future of the game?
A:Yes, I would like to announce that the escape compression game has quietly sold more than 4 million copies this year, and the sales continue. We are now promoting the host version while optimizing the operation, and actively developing the hand tour version. The goal is to turn Yakov into an evergreen game IP loved by young people.
Q:What is the company's current progress and feedback on new games released globally? What is the core play method of the game business of Station B?
A:We have started global user testing, early feedback has been very positive, and the goal is to release the new game globally this year. The game play of Station B can be summarized in three sentences: first, long-term operation; Secondly, the head strategy in the vertical field does not change a place with one shot, but deeps the vertical market, either being the first or the first echelon, and continuing to invest. Finally, the category is younger. Based on the characteristics of the active community of young users in Station B, innovative games that meet the needs of young people are continuously introduced.

Bilibili, Inc.
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