金山软件 (03888.HK) 2025年全年业绩电话会
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会议摘要
Kingsoft's 2025 financial results show a 6% revenue decline, attributed to a 28% drop in online games revenue, despite a 16% growth in office software and services. The company is strategically focusing on AI integration across its products and services, aiming to lead in AI-enhanced office solutions and game development. Kingsoft plans to deepen AI capabilities, expand globally, and invest in high-growth areas, committed to technological innovation and shareholder value creation. The introduction of AI-native solutions and WKS for market expansion is a key financial strategy, balancing investments with efficiency and profit maintenance.
会议速览
The meeting introduced the financial report of Jinsoft Technology for the first quarter and year of 2025, emphasized the risk of some forward-looking statements, announced the rules for bilingual meeting arrangements and question-and-answer sessions, and mentioned the participation of the management team.
In 2025, the total revenue of Spirit Software Group was 9.68 billion yuan, down 6% year on year. Revenue from office software and services was 5.93 billion yuan, up 16% year-on-year, showing a steady performance. Revenue from online games and other businesses was 3.75 billion yuan, down 28% year-on-year due to the base effect and the decline in game flow. In early 2026, the new game will be launched, with more than 30 million new users, demonstrating the ability to expand new categories and injecting new impetus into the game business.
In 2025, Jinshan Office achieved a total annual revenue of 5.93 billion yuan, a year-on-year increase of 16%, of which the fourth quarter revenue was 1.75 billion yuan, a year-on-year increase of 17%. The company actively promote AI collaboration and internationalization strategy, WTS365 completed the global AI upgrade, WPS international version of the product upgrade, with global integration of office capabilities. In terms of personal business, the scale of users has steadily expanded, and the business at home and abroad has grown in two lines. The total annual revenue is 3.63 billion billion yuan, a year-on-year increase of 14%.
The RPS365 business achieved a total annual revenue of 0.72 billion billion yuan, a year-on-year increase of 65%, and a fourth-quarter revenue of 0.24 billion billion yuan, a year-on-year increase of 63%, maintaining a year-on-year growth of more than 60% for four consecutive quarters. W365 continues to improve the ecological layout of digital employees, promote the application of AI technology in office scenarios, realize large-scale standardized delivery, and formally reveal the open cloud capability in early 2026, injecting new momentum into the quality and efficiency improvement of enterprise collaborative office, and further enriching the ecological layout of AI office.
In 2026, office software will continue to lead the market, and the digital project of government affairs will accelerate. Flagship game sword network three technology upgrade was well received, swordsman world origin steady operation. Social reasoning game goose and duck kill on the first day of the new user break 5 million, casual puzzle games and pastoral simulation games also achieved remarkable results, product optimization and market expansion in parallel.
Jinshan Office plans to deepen the application of AI agent technology in office scenarios, strengthen the competitiveness of intelligent collaboration platforms, and accelerate the global layout. The online game business will focus on boutique content development and global distribution to promote the growth of new categories and achieve sustainable development. The company is committed to technological innovation and commercial layout, expand the global market, and create long-term value for shareholders. The fourth quarter financial report showed that the revenue of office software and service business increased by 50% year-on-year, mainly due to the improvement of AI capability and the improvement of intelligent office experience. WPS 365 business grew strongly due to the deep integration of document, AI and collaboration capabilities. Revenue from online games and other businesses decreased 33% year-on-year, mainly due to a decline in revenue from some existing games.
In the fourth quarter of 2025, the company achieved 68.3 billion revenue and 97.5 billion net profit, up 47% year-on-year, but some profits were diluted due to the issuance of new shares. The report provides a detailed analysis of quarterly profit, pre-tax profit and cash flow from operating activities, noting that the company maintains strong cash reserves and profitability despite challenges.
Discussed the strategic adjustment of the game business, including the potential of AI applications, as well as the user size, retention and future commercialization plans of the goose and duck kill game, emphasizing the priority of user growth and looking forward to overseas expansion and IP derivative opportunities.
It was discussed that the game has been stable at around 3 million users since its release in January. It is planned to maintain stable user growth through updates in different versions and stages, while considering long-term IP expansion and commercialization possibilities. Emphasizes the importance of the classic series of swordsmen, will increase investment in the basic disk, optimize the user experience, moderate adjustment of non-strategic projects, in order to focus on the long-term strategic value of the product direction.
The arrival of the AI era will completely change the game content creation mode. Xi'an District is undergoing a comprehensive transformation, weakening types of work, strengthening creative value, building a AI creation platform, and promoting national creation, aiming to improve production efficiency and efficiency, and meet the fundamental changes in the organization of the industry.
Discussed the progress of the AI business team, emphasizing AI's practice in the industry and the needs of the enterprise, as well as the empowerment of the Xiaomi model to the office field. The future planning of cost and research and development is prospected, and the development strategy of focusing on industry deep cultivation AI is put forward.
The dialogue revolves around the development of AI product centers, the impact of AI on the software industry, and the evolutionary path of office software. The central role of AI in reconstructing digital systems is emphasized, and it is predicted that all digital systems will be reconstructed based on AI. At the same time, the transformation process from Office A to AI Office is discussed, as well as the importance of the Xiaomi model in building the AI ecology, showing Kingsoft's strategic deployment and future prospects in the AI field.
The dialogue focused on the innovation and application of AI technology in 2023, especially the reconstruction and upgrading of AI in office systems, discussed the comparison of AI software and hardware, and the role of AI in improving office efficiency and building a competitive ecology. The importance of AI native applications and WKS in the expansion of the enterprise version of the market is emphasized, while the input strategy of the game business and marketing expenses is mentioned, as well as the overall cost monitoring and AI input-output efficiency maximization.
要点回答
Q:What is the main focus of King Soft Corporation's strategy as mentioned in the transcript?
A:King Soft Corporation's main focus is on technology empowerment, with an emphasis on AI collaboration and internationalization. The company is concentrating on its core strategy of AI collaboration and internationalization, defending its position in the AI office market, and developing future-oriented intelligent office products.
Q:What are the revenue figures for the different business segments of King Soft Corporation?
A:For King Soft Corporation, the revenue figures are as follows: The total revenue for the year was RMB 96.8 billion, with a同比下降6%.办公软件及服务业务总收入为人民币59.3亿元,同比增长16%.网络游戏及其他业务总收入为人民币37.5亿元,同比下降28%.
Q:What are the highlights of King Soft Corporation's progress in AI and office software?
A:The highlights of King Soft Corporation's progress in AI and office software include the continued development and improvement of AI collaboration capabilities, the launch of AI Office Assistant WPS AI, and the enhancement of the office software with AI features. These advancements are aimed at improving the overall office experience and enabling a smarter, more efficient workplace.
Q:How is King Soft Corporation's user growth and engagement on the international stage?
A:On the international stage, King Soft Corporation has seen significant growth in user engagement and has expanded its user base. The company's overseas business has experienced substantial increases, particularly with the PC version of its software seeing a 54% year-over-year growth in monthly active devices, reaching 42.47 million. Additionally, the company's international presence is bolstered by the growth of its付费个人用户 and the performance of its global office applications.
Q:What are the financial results for RPS305's business in the last year and the current quarter?
A:RPS305's business had a全年总收入 of 7.2亿元, with a 65%同比增长. In the fourth quarter, the income was 2.4亿元, representing a 63%同比增长, and the business has maintained a continuous 60%以上的同比增长 for four consecutive quarters.
Q:How has W365 been enhancing its digital employee ecosystem?
A:W365 has been continuously upgrading its products and services based on the core principle of integration, intelligence, and internationalization. The company has launched industry-specific versions and consistently strengthened its position in the central and state-owned enterprise sector while expanding into private enterprises, foreign investments, and local enterprises. The official digital employee has achieved standardized delivery and the integration of open cloud capabilities aims to further improve the quality and efficiency of enterprise collaboration and office work.
Q:What was the growth in the software business of FPS and their performance in the current quarter?
A:The FPS software business had a全年 revenue of 14.6亿元, showing a 15%同比增长. In the fourth quarter, the revenue was 5.4亿元, also recording a 16%同比增长. The company actively participated in national and local government office software tenders and continued to lead the market in both flow layout and fixed layout document segments.
Q:What are the updates on the performance and future plans for the game 'Jianwang San'?
A:'Jianwang San' has undergone technological upgrades that have improved its visual presentation, receiving positive feedback from players for its国风 design. The version adjustments and service upgrades completed in 2025 were well-received by the market. The company plans to further enhance the game's play and passion experience, as well as the classic 'Jianxia' series and the mobile game 'Jianxia World Origin', which will continue to refine content and maintain global operations.
Q:What achievements have been made with the social deduction game 'Ge You杀' and what future updates are expected?
A:The social deduction game 'Ge You Kill' was officially launched in January 2026, with a debug of over 500,000 new users and a total of over 30 million new users. In addition, two casual puzzle games have won the version number and are expected to be launched in China in 2026, which will further enrich the leisure product line. Healing the pastoral life simulation game' Xinsha Dao 'will be the first to experience in February 2026. With its unique painting style and playing methods, it has established a good reputation among the core players in the world. In the future, the company will actively optimize products based on player feedback to lay the foundation for the official version of the second half of the year.
Q:What are the future strategies for金山办公 and网络游戏业务?
A:Moving forward,金山办公 will deepen the application of AI agent technology in all aspects of office work, enhancing the core competitiveness of WPS as a smart collaboration platform, and accelerate its globalization strategy. The网络游戏业务 will focus on developing premium content, consistently enhancing the global reach of classic IP, and actively promoting the growth of new game categories for sustainable development. The company will continue to strengthen technological innovation and commercialization, exploring global market opportunities, and generating long-term value for shareholders.
Q:What are the main factors contributing to the year-over-year and quarter-over-quarter increases in research and dealing costs?Why did selling and distribution expenses increase year over year?
A:The year-over-year and quarter-over-quarter increases in research and dealing costs were primarily driven by increased headquarters and AI-related expenditure, reflecting the strategic focus on advancing AI and collaboration capabilities.Selling and distribution expenses increased year over year mainly due to high market expenditures in both office software and services and online games business.
Q:What caused the year over year increase in administrative expenses?
A:The year over year increase in administrative expenses was mainly due to higher personal-related expenses and increased depreciation arising from the completion and operation of the Wuhan campus.
Q:How much did operating profit before share-based compensation costs decrease year over year, and by what percent did it increase quarter over quarter?
A:Operating profit before share-based compensation costs decreased forty-eight percent year over year and increased seventy percent quarter over quarter to $666 million.
Q:What were the financial results for the fourth quarter of 2025 compared to the fourth quarter of 2024 and the third quarter of 2025?
A:For the fourth quarter of 2025, the company had a loss of $819 million compared with a loss of $74 million in the fourth quarter of 2024 and a gain of $13 million in the third quarter of 2025, primarily due to the disposal of Kings of the Cloud game and other factors.
Q:What are the parent company's profit figures for the first quarter of 2025, and how do they compare to the fourth quarter of 2024 and the third quarter of 2025?
A:The parent company's profit attributable to the owners was $975 million for the first quarter of 2025, compared with a profit of $416 million and $131 million for the fourth quarter of 2024 and the third quarter of 2025, respectively.
Q:What is the current profit margin, and how does it compare with the prior year and quarters?How much did revenue decrease by year over year, and what are the new revenue components?
A:The current profit margin, excluding traffic conversion costs, is 39%, which is a decrease from 47% in the prior year and from 55% in the first quarter of 2024 and 44% in the third quarter of 2025.Revenue decreased 6% year over year to $6.83 billion. Office software contributed $6.1 billion, up 60% year over year, and online games and others made up $754 million, down 28% year over year.
Q:What is the change in operating profit before share-based compensation costs year over year?What is the group's cash position at the end of 2025, and how much cash was generated from operating activities for the year?
A:Operating profit before share-based compensation costs decreased forty-seven percent year over year to $272 million.As of December 31, 2025, the group had cash resources of $27 billion. Cash generated from operating activities was $2292 million and $4787 million for the years ended December 31, 2025, and December 31, 2024, respectively.
Q:What are the plans for future game development?
A:In the short term, we need to ensure that the game is stable, provide quality services, and ensure that the number of online users is high enough and continues to rise by launching different versions. In the long run, we will consider how to expand IP-related products and explore the development potential of IT, but the most important thing at present is to ensure stable operation and attract more users.
Q:What are the adjustments in the business strategy?
A:First of all, we will continue to increase investment in core businesses such as the Classic Swordsman series and Sword Net 3, which are the foundation of the entire Southwest business. Secondly, some projects that do not have strategic value will be moderately adjusted and contracted in order to concentrate resources on the direction of products with strategic value. The specific details will be announced in the next quarter.
Q:How do you see the impact of AI technology on game content creation?
A:AI era has arrived, especially for the game content production industry, this is a disruptive change. We are fully implementing a AI strategy to build a AI-based creation platform that aims to weaken the differences in work types, highlight the value of creativity, enable creators to create more quality content on the platform, and commercialize outstanding projects to the market through internal selection. We firmly believe that in the future, the entire industry will undergo fundamental changes in organizational forms, and even realize the era of national creation.
Q:What is the summary and outlook of the company in the face of challenges in the past year?
A:Although the launch of some games last year did not meet expectations and the old games also declined, internal analysis believes that this is just an opportunity to get rid of the old and welcome the new. With the completion of certain steps, the company is expected to burst out higher production efficiency and efficiency than ever before. The difficulties and setbacks in the past have actually laid the foundation for Xi'an District to welcome the new era.
Q:The first question, regarding AI, I would like to ask about the current progress of the AI business team established on our software side?
A:Since its establishment in April last year, the main work of our AI product center has been to collaborate with Jinshan Cloud in specific landing scenarios and practice the application of AI in legal, financial and other industries. For example, the project has been completed in cooperation with Bank of China and has been put into use in contract review scenarios such as internal and subsidiary companies such as Group Small Law. Summing up last year's work, we have realized the exploration and preliminary landing of AI in various industries.
Q:The third question is about the cost outlook. Because some costs were higher last year, how do we look forward to costs this year, especially R & D costs?
A:For this year's cost outlook, especially research and development costs, we will pay more attention to fine management, optimize the allocation of investment for AI business teams, and ensure that resources are focused on key areas and industries, rather than just staying at the trial stage of the track. As AI model capabilities increase and new trends such as COCO Cloud emerge, we will explore diverse forms of AI empowerment and focus on creating deep and impactful solutions.
Q:In terms of AI technology, we established a AI product center last year and have some forecasts and cooperation plans this year. What are our key points about how AI can empower different industries? What is the impact of AI on the software industry, especially the office software industry? Recently, someone has proposed that AI will replace traditional software. What do you think?
A:The key point this year is to explore specific industries in depth, such as selecting one or two regions, and then really go deep into these industries and carry out practical work. The AI product center has tried a variety of roads and localization methods in the past year, and this year it will focus on typical industries to achieve the deep integration of AI technology and industry. I have held the view since 2023 that AI technologies based on large language models will restructure all digital systems, and this trend is becoming more and more obvious. As for the "AI eating software" statement, I think this description is not accurate enough. AI is not to replace software, but to make software from the function, interaction and other aspects of great changes, become more powerful and intelligent. For the office software industry, since 2023, Jinshan Office has shifted from AI assistance to AI-centered office products, and has achieved significant development.
Q:Can you further elaborate on the application and impact of AI technology based on large models in office software in the future?
A:Since 2023, Jinshan Office's products have evolved from AI-assisted to AI-centric, such as Jinshan Documents. With the enhancement of AI capabilities, we continue to iterate and optimize products, and AI has become an important development direction of the company. At the same time, the company is also strengthening its own AI ecological construction to meet the rapid development of application ecological needs.
Q:About how Jinshan Office adapts to the development of the AI era and its relationship with partners such as Xiaomi?
A:Since 2023, with the popularity of AI large models, our products (such as Jinshan documents) have been evolving and have now clearly shifted to AI-centric office products. At the same time, Jinshan and Xiaomi have formed a close cooperative relationship in AI. Although Xiaomi will not make a big model by itself, the AI ability in its MIUI system will continue to improve, and will gradually integrate into more application scenarios, becoming part of Jinshan's future core competitiveness.

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