LOGIN | Register
Cooperation
搜狐 (SOHU.US) 2025年第三季度业绩电话会
文章语言:
EN
Share
Minutes
原文
会议摘要
Sohu reported a 19% year-over-year revenue increase to $180 million in Q3 2025, primarily fueled by a 27% rise in online game revenues to $162 million, attributed to successful game launches. Marketing services revenues fell by 27% to $40 million. The company anticipates continued growth in online game revenues for Q4, while maintaining a conservative outlook due to macroeconomic pressures. Sohu is focusing on innovative marketing solutions and exploring new game genres to diversify its offerings and enhance monetization potential.
会议速览
Sohu's Q3 2025 Earnings: Strong Online Gaming Revenues Drive Financial Recovery
Sohu reported a 27% year-over-year increase in online game revenues and a 53% quarter-over-quarter growth, leading to positive net income for the third quarter of 2025. Despite a decline in marketing services, the company's strategic focus on gaming and social media enhancements contributed to overall financial stability, with total revenues reaching $180 million and a significant reduction in net loss compared to previous quarters.
Silver Dot Com's Q3 Turnaround: Boosting Revenue & Platform Ecosystem Through Innovative Content & Gaming Strategies
Silver Dot Com Limited reported a $9 million income in Q3, reversing prior losses. The company leveraged cutting-edge technologies to optimize SoHo platform, hosted engaging events, and launched successful gaming initiatives, including TLBB PC and mobile expansions, enhancing user engagement and revenue. A share repurchase program also progressed, reflecting financial health and strategic commitment to growth.
Q1 2025 Financials and Q2 2025 Projections Overview
Discussed Q1 2025 financials, including revenues, operating profits/losses, and projected Q2 2025 revenue and loss, highlighting trends and expected changes.
Online Game Performance & Advertising Trends: Q4 Expectations and Brand Outlook
Discussed strong Q3 game performance driven by new launches, with Q4 expectations aligned with new game releases. Advertising rebound noted despite macroeconomic pressures, with innovative campaigns stabilizing revenue, highlighting Q4 event opportunities for advertisers.
AI's Role in Enhancing User Experience and Productivity in Media and Gaming
AI is enhancing media and social network services by summarizing video content, improving subtitles, and enabling AI-enhanced search and question answering features. In gaming, AI impacts art design, call generation, and game planning, leading to improved productivity and user experience.
Analysis of Gaming Performance and Macro Sentiment Trends
Discussion on gaming sector's performance highlights surprises from TLBB returns and factors driving outperformance, with inquiries on user and revenue trends. Macro sentiment analysis reveals auto IT services challenges, seeking insights on improving industry sectors.
Unexpectedly High User Spending and Stable Retention Contribute to Revenue Growth
Despite initial concerns about low spending, user expenditure surpassed expectations, with Calor's relaxed gameplay contributing to less demand for spending. Retention rates were stable and better than expected, aiding revenue growth. Fourth quarter operations saw fewer promotions, while Gli, newly launched, faced typical challenges of a new game.
Navigating Market Decline: Innovative Advertising Strategies in Auto and Electronics Sectors
The dialogue discusses how the auto and consumer electronics industries face declining ad budgets due to intense competition and low profit margins. Despite these challenges, innovative advertising methods, such as live streaming, social media, and unique physical events, have enabled companies to attract advertisers, maintaining a small but steady base of ad revenue.
Conference Call Concludes with Appreciation and Disconnection Instructions
A call ends with thanks for participation, signaling the conclusion and instructing to disconnect lines.
要点回答
Q:How did Sohu's marketing services and online game revenues perform?
A:Marketing services revenues were in line with guidance, while online game revenues more than doubled from the prior-year period and increased significantly from the prior quarter. The positive performance was attributed to continuous efforts in the gaming business, the recording of a positive net income for the media, and the integration of resources to enhance user experiences and meet users' needs.
Q:What were the financial results for Sohu's third quarter 2025?
A:In the third quarter of 2025, Sohu reported total revenues of $180 million, an increase of 19% year over year and 43% quarter over quarter. Marketing services revenues were $40 million, down 27% year over year and 13% quarter over quarter. Online game revenues were $162 million, up 27% year over year and 53% quarter over quarter. GAAP net income attributable to Silver Dot Com Limited was $9 million, compared with a net loss of $60 million in the third quarter of 24 and $20 million in the second quarter of that year. Non-GAAP net income attributable to Silver Dot Com Limited was also $9 million, compared with a net loss of $12 million and $20 million in the respective prior-year and prior-quarter periods.
Q:What are the distinguishing achievements of Sohu's social media platform?
A:The social media platform has been enhanced through the integration of cutting-edge technologies to optimize products and promote deeper integration across the product matrix. This led to improved operation efficiencies and user experiences, as well as the generation and dissemination of premium content. The platform's unique IP and differentiated advantages enabled monetization potential for online games, with both new and established titles performing exceptionally well.
Q:What impact have recent events and activities had on Sohu's platform?
A:Recent events and activities, such as the 2025 Autumn Convention of Super Video Influencers and the ongoing So Keep Hop Dancing Festival, have built a vigorous social networking platform and significantly increased user vitality and retention. These events have generated widespread recognition and popularity, and have infused a large amount of content and traffic into the platform, thereby expanding the influence of Sohu and fostering a prosperous platform ecosystem.
Q:What new PC game was launched in the third quarter of 2025 and what were its performance results?
A:In the third quarter of 2025, Sohu launched a new PC game called LBB Return, based on a popular early version of the TLBB PC game. The new game featured reduced grinding and pay-to-win pressure, resulting in a lighter gain experience for players. It attracted a large number of former players and generated revenue performance that exceeded expectations for the TL PC game. Additionally, content for the classic game TLBB vintage was launched, which evoked nostalgia among players and significantly boosted enthusiasm and in-game spending.
Q:What updates are planned for the mobile game Legacy of BBB?
A:For the mobile game Legacy of BBB, an expansion pack was launched that brought improvements to the skills of one clan alongside a new storyline and engaging activities. This led to stable revenue for the game on a sequential basis. In the next quarter, further expansion packs and content updates for the TLBB series and other titles will be launched to keep players engaged.
Q:What progress has been made in the share repurchase program?
A:As of November 13, 2025, Sohu had repurchased 7.6 million ADS for an aggregate cost of approximately $97 million, representing two-thirds of the $150 million program.
Q:What was the quarterly revenue and operating loss for the current quarter compared to the same quarter last year?
A:The quarterly revenue was $70 million compared to $73 million in the same quarter last year. The quarterly operating loss was $71 million compared to an operating loss of $72 million in the same quarter last year.
Q:What is the expected range for net loss in the current quarter?
A:The net loss attributes are both expected to be between $25 million and $35 million.
Q:What was the performance of the online game business in the fourth quarter compared to expectations?
A:The performance of the fourth quarter so far is in line with expectations. The strong third-quarter results were primarily driven by the successful launch of new games and new servers that performed exceptionally well, achieving historic highs. The actual revenue exceeded expectations significantly. The performance of the fourth quarter depends on the performance of new launches like L Mobile during the first quarter.
Q:How is the macroeconomic situation affecting different sectors, and what unique marketing strategies are being used to attract advertising?
A:The macroeconomic situation is challenging with deteriorating conditions in various sectors such as the auto and IT services industries. Despite this, unique marketing campaigns and services are being used to attract advertising, allowing the company to stabilize advertising revenue on a small basis.
Q:What impact has AI had on the gaming business and user experience?
A:AI has had an impact on improving productivity and the user experience. For SoHo, AI is used to improve social media platform user experience through video summarization with subtitles, and AI enhanced search and question answering features in news apps.
Q:What was the biggest surprise from theTLB B return version, and what drove the outperformance in the quarter?
A:The biggest surprise was user spending, which was beyond expectations, and the retention of PLB Return was very stable and better than expected. The specific driver of revenue increase was not disclosed, but the user base of bothTLB Return and TLV percentages was very steady. PLB Return contributed to the revenue increase, and there were fewer promotional activities in the fourth quarter, which was positively affected by the launch of Gli in the third quarter.
Q:What is the current situation of the advertising market and how is the company responding to industry pressures?
A:The overall advertising market is under pressure, and sectors like the auto industry are seeing deteriorating sentiments. The company is responding to these pressures by offering unique advertising solutions, such as live streaming visits to factories and using social media distribution instead of traditional advertising channels. This strategy has allowed the company to maintain advertising revenue despite the challenging market conditions.
play
English
English
进入会议
1.0
0.5
0.75
1.0
1.5
2.0