AppLovin Corporation (APP.US) 2025年第二季度业绩电话会
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会议摘要
Company achieves 77% revenue growth, driven by gaming and e-commerce, launching Axon Ads Manager with AI tools for ad creation. Plans include international expansion, automated onboarding, and shareholder returns via buybacks, aiming for a global platform launch in 2026.
会议速览

This phone conference focused on Apple's financial performance for the second quarter ending on June 30, 2025, including forward-looking statements such as product release plans, operational efficiency, and financial forecasts. Emphasis was placed on the importance of non-GAAP financial indicators and investors were reminded to pay attention to risk factors mentioned in SEC filings. The conference also included an introduction to financial updates and press releases on the investor relations website, as well as arrangements for the replay of the financial results conference call recording.

In the second quarter of 2025, the advertising business achieved a 77% year-on-year growth, reaching $1.26 billion in revenue. The adjusted EBITDA reached $1.02 billion, with an EBITDA margin of 81%. The growth mainly came from the core gaming advertising business. Additionally, the company is preparing to launch a self-service advertising management platform, Axon Ads Manager, in Q4 and plans to fully release it in early 2026. In the future, the focus will be on improving operational efficiency, enhancing the advertising platform's functionality, and expanding into international markets. It is expected that revenue for the third quarter of 2025 will be between $1.32 billion and $1.34 billion.

The reasons for discussing the plan to launch self-marketing activities on the game advertising platform were discussed, including the success of the current advertising model and the low penetration rate of small businesses, as well as how to improve efficiency through automated processes. At the same time, the sources of platform supply growth were analyzed, pointing out that technological innovation, market demand growth, and audience base expansion are key driving factors, emphasizing the continuous growth potential of the gaming platform itself.

Discussed the launch of the self-service mode on the e-commerce platform and its potential significant impact on the business. In the past year, especially in the fourth quarter, the e-commerce platform achieved significant growth by recruiting a large number of advertisers through pilot projects. Although the entry of advertisers has been temporarily restricted to improve service quality, it is expected that with the full opening of the platform, especially in non-gaming areas, there will be significant business growth. In addition, the e-commerce platform plans to accelerate the growth of advertisers through existing user recommendations of new users, and further promote business expansion in the upcoming shopping season.

Discussed the importance of game engine data for advertising targeting, pointing out that current market leaders have already extensively covered the gaming field, but future competition will shift towards leveraging more comprehensive consumer behavior data to enhance advertising prediction capabilities, emphasizing the potential of cross-disciplinary data integration.

Discussed whether advertisers can receive referral rewards and the participation conditions for international advertisers, emphasizing that platform value should not be obtained through payment, advocating for an organic referral mechanism, mentioning the need to enter the platform through invitations from existing customers, while also discussing the impact of application portfolio detachment on growth rate.

In this conversation, it was mentioned that unlike regular adjustments in previous quarters, the financial guidance for the third quarter specifically includes the increase in revenue brought about by the divestiture of the application business. This change is reflected in the slight increase in revenue.

Discussed the differences in model construction between e-commerce platforms and gaming platforms, as well as the driving role of future data accumulation in model optimization. Emphasized the importance of data sharing and cross-domain applications, and looked ahead to the long-term prospects of business growth and technological advancement.

The conversation revolved around e-commerce platform advertising optimization, discussing strategies to improve conversion rates for website advertisers, including automated delivery, model optimization, etc., emphasizing the differences with platforms like Meta, and how to improve advertising effectiveness through AI and automation to drive business growth.

The dialogue revolves around the future expansion strategy of the platform, discussing customer expansion plans, including accepting more customer groups, simplifying the onboarding process, and exploring non-gaming advertising sources, aiming to achieve global economic and employment contributions. At the same time, it emphasizes the applicability of existing products to various enterprise markets, as well as potential cross-industry cooperation opportunities in the future.

After discussing the lawsuit between Apple and Epic, there has been a change in the way gaming companies acquire users and spend money. Currently, no significant impact has been observed, and it is expected to take several quarters to manifest. Once large gaming companies start taking action, medium and small companies will quickly follow suit, leading to a significant positive impact on advertising platforms.

The conversation revolved around capital allocation strategies, discussing how to achieve a free cash flow profit margin of over 60% in the absence of applied business, as well as how to sustainably return value to shareholders through investing in high-quality talent and implementing a stock buyback plan. The strategy emphasizes prioritizing support for organic growth projects, including talent acquisition, before returning the remaining capital to shareholders through stock buybacks, maintaining consistency with past practices.

The international expansion strategy was discussed, especially the comparison between the US market and the international market, as well as the expected pace of acquiring international customers in the future. It was pointed out that currently the revenue from the US market and the international market are roughly the same, and it is expected that with the opening of the platform, the demand in the international market will gradually increase, but not as suddenly as in the US market, rather penetrating different markets gradually, especially in Western markets. At the same time, the importance of language and cultural differences on international expansion, as well as the importance of referrals from existing customers in attracting new customers, were emphasized.

The study results of how e-commerce platforms handle the diverse needs of advertisers were discussed, emphasizing the importance of integrating different advertising platforms and the challenges faced. In addition, the growth of core gaming advertising business was mentioned, along with an optimistic attitude towards the potential growth opportunities brought by future model optimizations.

The conversation revolves around the impact of the expansion of e-commerce platforms on incremental profits, discusses changes in marketing costs with the development of e-commerce, and how to utilize other supply chain resources to maintain a high profit margin, such as a 9100% incremental profit.

The conversation revolved around business strategies, emphasizing cost control and growth opportunities. Participants discussed how to achieve business growth through precise market promotion and cash management while maintaining cost efficiency. They pointed out that they will focus on performance marketing to optimize user acquisition costs and expect to achieve a higher ratio between user lifetime value and acquisition costs. In addition, it was mentioned that shareholders have positive expectations for this growth model, believing it will bring significant financial returns.

The conversation revolves around the advanced mobile measurement capabilities introduced by Meta, discussing its impact on e-commerce advertising performance and predicting the future share of e-commerce advertising revenue. It is mentioned that Meta's measurement integration with Adjust has no direct competition, emphasizing that the growth potential of e-commerce advertising business far surpasses that of gaming advertising, and it is expected that e-commerce advertising will occupy a larger share in the future. Additionally, it is mentioned that revenue growth forecasts through model optimization and reinforcement learning, as well as the impact of additional revenue from new applications on performance.

The discussion focused on the plan to launch a self-service advertising platform on October 1st, as well as its potential impact on advertisers. It was mentioned that the platform will screen new users through an invitation mechanism from advertisers, rather than being completely open. Additionally, the application of AI tools in advertising creation and optimization was introduced, aiming to enhance the advertising capabilities of small businesses and increase the diversity of advertisements on the platform. In the future, the platform will continue to iterate and provide more automation tools to achieve a win-win situation for advertisers, consumers, and the platform.
要点回答
Q:What are the driving forces behind Apple's Q2 2025 revenue growth?
A:The Q2 2025 revenue growth is driven by continued strength in gaming advertising, which benefits from improved technology, increased demand, and supply side expansion, with the Max marketplace playing a key role in driving growth.
Q:What is the significance of the new Axon Ads Manager?
A:The new Axon Ads Manager is a self-service portal that serves as a foundation for the next decade of growth. It allows advertisers to have direct control over their campaigns, eliminates the hassle of monthly invoicing, automates workflows, and provides a framework for generating ads and onboarding through integrations and partnerships.
Q:When is the planned global public launch of the Axon Ads Manager?
A:The planned global public launch of the Axon Ads Manager is set for the first half of 2026, following a referral basis access period that begins on October 1, 2025.
Q:What major markets will the platform expand into on October 1?
A:On October 1, the platform will expand into major international markets, which have a combined total of more than 1 billion users, offering reach and optimization features to help businesses grow profitably.
Q:What is the strategy behind launching the platform under its own brand 'Axon'?
A:The strategy behind launching the platform under the brand 'Axon' is to create a separate brand identity for the platform, which is expected to drive predictable compounding growth through paid marketing to recruit new advertisers.
Q:How will the company evaluate the return on investment from paid marketing efforts?
A:The company will evaluate the return on investment from paid marketing efforts by leveraging its lucrative financial model, good performance marketing capabilities, and by using its own inventory to recruit advertisers. The aim is to acquire customers profitably and achieve the set goals for the business.
Q:What is the strategy for expanding supply and driving growth in the Max marketplace?
A:The strategy for expanding supply and driving growth in the Max marketplace includes focusing on technology improvements and demand, which drives up CPMs and increases supply. The growth is not solely reliant on taking share from other platforms but also on the robust growth within the existing user base and the ecosystem's expansion.
Q:Could the upcoming public launch be a material impact to the business?
A:The upcoming public launch is anticipated to have a significant impact on the business, as it follows a period of successful Q4 growth and the recruitment of hundreds of new advertisers which led to record high growth rates.
Q:What were the major developments in the business during Q4?
A:During Q4, the business saw a significant ramp-up in e-commerce, with hundreds of new advertisers onboard. It also experienced high growth rates due to the addition of a new type of customer that is extremely incremental to the business. The company worked on building new features such as the Odds Manager, dynamic product ads, better integrations with attribution companies, and the launch of a Shopify app for seamless integration.
Q:What caused the constraining of the advertiser onboarding process?
A:The constraining of the advertiser onboarding process was to ensure the platform could service advertisers at the level desired, particularly focusing on the quality and bar for products delivered. The process was put in place to ensure that the platform met the necessary standards before allowing a large number of advertisers to join.
Q:What is the purpose of the referral-based opening in Q4?
A:The purpose of the referral-based opening in Q4 is to allow current platform accounts, which spend substantial amounts on the platform, to refer their colleagues to go live in a self-service way. This is expected to increase the number of advertiser accounts quickly and provide a live example of advertisers coming in self-service and scaling on the company's products.
Q:How is the e-commerce category expected to perform in the upcoming quarters?
A:The e-commerce category is expected to see substantial growth in the upcoming quarters, particularly during the holiday shopping season. The performance is driven by an expectation that the cohort of live users will spend more, and there will be new onboarding at rates higher than ever before.
Q:Does the company have access to game engine data, and how does it view its potential use?
A:The company has access to game engine data through its integration with game engines and can extract behavioral data points of consumers playing games. It does not discuss other companies' data but believes its models are competitive and that the visibility into the gaming category, given its market penetration, will matter moving forward. The company's focus is on expanding its offerings across all business sizes and categories, which is seen as more compelling for future business directions.
Q:How will the referral program work, and what are the restrictions for advertisers referred?
A:The referral program is set to be released iteratively with no immediate details on specific restrictions or bonuses. However, the company believes that referrals will happen organically as current clients will want to invite their peers to the platform due to its previously restrictive and exclusive nature. New advertisers will need to be invited by existing customers to join the platform.
Q:What is the impact of the app portfolio divestiture on the sequential growth?
A:The impact of the app portfolio divestiture on sequential growth is reflected in the faster growth seen in the app-related business this quarter. The company has included the expected revenue benefit from the divestiture within the Q3 guidance.
Q:What market penetration did the gaming company achieve with its product, and how does it plan to grow in gaming?
A:The gaming company had a 50-60% penetration in gaming when they launched their product, and they continue to break into the largest customers in the category, indicating ongoing growth.
Q:How does the company intend to utilize data from non-gaming areas to improve its gaming platform?
A:The company plans to use the data that is not unique to the gaming platform, which is collected across different business areas like e-commerce, to improve the gaming platform, leveraging cross-correlations to enhance its products.
Q:What are the challenges and potential improvements in targeting functions for web-based advertisers?
A:Web-based advertisers face challenges with targeting functions such as excluding existing customers, which may be difficult to solve given the lack of persistent identifiers compared to the tools available on other platforms.
Q:How does the company's advertising platform differ from others, and what is the market penetration of the platform?
A:The company's advertising platform differs by serving full-screen advertisements and dynamically pairing videos with products to create more shopping intent. It has a low market penetration, estimated at less than 1%, yet generates a significant run rate of billions of dollars.
Q:What is the company's stance on automation in advertising, and what technological changes are anticipated?
A:The company believes in automation throughout the advertising funnel, not allowing manual targeting in their platform. They are committed to bringing AI to automate most of the advertising process and have already done so in their largest part of the business.
Q:What progress has been made in customer integrations and performance, and what are the plans for opening up the platform?
A:The company has made substantial progress in customer integrations and performance, including Shopify app integration, dynamic product ads, and improved reporting. The feedback and growth rate are strong, prompting the decision to open up their platform as soon as possible.
Q:What are the expectations for referral bonuses and the approach to acquiring new customers?
A:Referral bonuses are not expected to be significant as the value of acquiring new customers is deemed valuable. The company plans to encourage clients to invite peers to join the platform, which is seen as a benefit to the existing clients rather than a cost.
Q:How will the company manage growth as it opens up to more customers, particularly small businesses?
A:The company has a goal to allow any small business to market on their platform, believing this will be significant for global economies and job creation. They will work on achieving this goal and continue to refine their strategy based on performance during the referral phase.
Q:What is the potential for expanding the platform beyond the gaming ecosystem, and how soon could this happen?
A:The potential for expanding the platform beyond gaming is not years away if the company can successfully increase demand and client count. They are planning to look at new supply sources quickly.
Q:What are the expectations regarding user acquisition spend from gaming companies post the Apple vs Epic lawsuit?
A:Post the Apple vs Epic lawsuit, there has not yet been any change in user acquisition spend from gaming companies, and it is expected to take longer than people anticipate for significant impacts to be felt as large gaming companies tend to operate cautiously and move slowly.
Q:How is the company planning to allocate capital in the future?
A:The company plans to allocate capital consistently with past practices, which include investing in organic initiatives and hiring high-quality engineering and business development talent to grow the organic business, followed by returning capital to shareholders through share buybacks.
Q:What is the company's view on the size of the U.S. market versus international markets in terms of their ideal target customer?
A:The company's view is that the size of the U.S. market versus international markets, when considering their ideal target customer, is roughly equal, with both domestic U.S. businesses and international businesses being potential targets. The revenue is driven by the monetizability of the audience rather than the location, with the U.S. not being an exception.
Q:What is the expected pace of onboarding international customers?
A:The expected pace of onboarding international customers is not specified, but it is implied that the onboarding will be gradual and in line with the company's overall rollout strategy rather than an immediate uptick similar to what was seen in the U.S.
Q:What has been learned from working with different types of advertisers that is informing the self-serve toolkit?
A:From working with various advertisers with different bidding goals and purchase windows, the company has learned that the process is more fragmented in terms of attribution compared to the mobile app ecosystem, which has two major Mobile Measurement Partners (MMPs). The self-serve toolkit is being informed by these learnings, with an emphasis on integration and standardization to ensure easy integration for advertisers and the ability to optimize on their behalf.
Q:What performance improvements have been seen in core gaming?
A:In core gaming, there have been iterative lifts and continued growth at a healthy rate, even during a less strong seasonal quarter. Advertisers have been reinvesting due to the strong return on ad spend, which gives confidence in the continued growth and the potential for significant model enhancements in the future.
Q:What is the impact of Meta reintroducing advanced mobile measurement and adjustment supporting it, and how could it affect e-commerce campaigns?
A:The reintroduction of advanced mobile measurement by Meta could present an opportunity to showcase the effectiveness of e-commerce campaigns through performance measurement. With the support of the Meta adjustment, advertisers could potentially see a strong return on investment, especially as the referral-based rollout in October approaches. This timing could help maintain a significant portion of revenue from e-commerce advertisers.
Q:What is the future percentage of E-commerce revenue expected for the speaker's company?
A:The speaker's company currently stands at a small percentage of E-commerce revenue but expects growth as it adds more advertisers and scales. They mentioned a market penetration of 1% or less of Meta's 10 million advertisers. As the company's performance aligns with data trends, it anticipates that E-commerce will become a larger part of its business, possibly reaching 90% web-based advertising and 10% mobile gaming.
Q:What has historically been the guide for the components of growth in the speaker's company's technology?
A:Historically, the speaker's company has aimed to guide towards the most predictable components of growth, which includes directed model enhancements, changes made by engineers, and ongoing reinforcement learning within their system. This has resulted in a quarterly growth trend of approximately 3 to 5%. Recent incremental uplift is attributed to additional revenue from new apps.
Q:What does the referral program aim to achieve and how will it impact the onboarding process?
A:The referral program is designed to ensure that advertisers who have found success on the platform can invite others to join, significantly expanding the onboarding process. This shift from manual curation to a referral system is expected to result in an onboarding moment that is multiples larger than before. Advertisers will still be curated and not all referred advertisers will be immediately onboarded.
Q:What significant changes are anticipated for the e-commerce business in the upcoming quarter?
A:The upcoming quarter is anticipated to be significant for e-commerce business with the introduction of new advertisers and onboarding of existing ones. The quarter will also include international expansion, which is expected to contribute to a strong end to the year. This period is forecasted to set a new baseline for the business and potentially lead to further growth when the platform becomes more widely open.
Q:What will be included in the Self-Service Ad Manager on October 1st and what are the future plans for AI integration?
A:On October 1st, the Self-Service Ad Manager will include initial levels of AI integration such as onboarding widgets that provide responses and guidance to advertisers. More advanced features, such as complex advertising performance analysis and automated ad creative tools, are planned for future releases. The aim is to provide a range of AI capabilities that will benefit advertisers, particularly small businesses, in creating diverse and engaging advertisements.

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