Roblox Corporation (RBLX.US) 2025年第二季度业绩电话会
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会议摘要
Roblox reported substantial Q2 2025 growth with revenue and bookings up significantly, driven by global expansion and increased engagement across all age demographics. The company attributes its success to strategic markets, a focus on the creator community, and viral hits like 'Grow a Garden', which attracted a broader, older audience. Roblox is investing in platform performance, discovery, economy, and live ops to capture a larger share of the global gaming content market and has raised its guidance for the remainder of 2025, reflecting confidence in its business model and AI advancements.
会议速览

This phone conference mainly discussed Roblox's performance in the second quarter of 2025, including significant growth in revenue and bookings, as well as growth in different regions, especially highlighting strong growth in Japan, India, the Philippines, South Korea, and Indonesia. In addition, the conference also emphasized the company's focus on high-quality content, discoverability, economic systems, and LiveOps, as well as its targets for the global gaming content market. The new CFO Naveen also made his first appearance at this conference.

In the second quarter, Roblox's DAU (daily active users) reached 111.8 million, a year-on-year increase of 41%. Significant growth was seen in the United States and Canada, Asia-Pacific region, and among users aged 13 and above. Additionally, user engagement on the platform significantly increased, generating 46 billion hours of activity in the quarter, a 58% year-on-year increase. Furthermore, Roblox set a new record of 4.6 million monthly unique paying users, with an increase in the average monthly payment user reservation volume. The platform also made significant progress in content creation and user experience, with five experiences having over a million daily active users, four of which were released in the past three years. The company also emphasized its continued investment in platform performance, discovery mechanisms, economic systems, as well as innovative initiatives in safety, IP partnerships, advertising integration, and AI technology.

The speaker emphasized the advantages of Roblox's current business scale and financial model, including its large number of daily active users, strong double-digit growth, high levels of free cash flow, and strong liquidity. At the same time, he pointed out the potential of Roblox to leverage multiple growth drivers such as the UGC creator economy, artificial intelligence, market space, and financial scale, expecting these factors to drive further development of the platform and create shareholder value.

The report emphasized the significant growth of non-top-tier experiences (i.e. games outside the top ten on the Roblox platform), including year-on-year increases in gameplay time and spending, as well as the positive impact on creator earnings. In addition, it mentioned the company's substantially increased expectations for full-year revenue and bookings in 2025. Despite facing challenges in the second half of the year, the overall trend remains healthy and positive, demonstrating Roblox's strong competitiveness and growth potential in the global gaming market.

In the conversation, we discussed how game platforms successfully absorbed and processed more than 25 million concurrent players by optimizing infrastructure construction and capital expenditure in the face of surging player demands, particularly mentioning the effective response to peak loads by combining the use of their own infrastructure with resources from cloud service providers, avoiding continuous high capital expenditure.

The conversation discussed the progress of the Roblox platform in ecosystem construction, technological development, and future growth. It emphasized the platform's increasing attractiveness to professional developers and the strategic acceleration of growth by reducing friction for new developers to enter. It mentioned technology investments, discovery engine optimization, improvements to the economic system, and support for cross-device, cross-language creative environments to achieve the goal of broader experiences and accelerated genre expansion. At the same time, it mentioned the continuous development of future technologies, including dynamic pricing, regional pricing, and enhanced user experiences, aiming to achieve a seamless experience from low-end devices to high-end PCs.

The discussion focused on the growth of developers on the Roblox platform and how experiences like Grow Garden serve as a starting point for emotions and creativity, attracting more developers. It mentioned the impact of high turnover rates and search discovery features on experience rankings on the platform, as well as the potential of AI in generating new gaming experiences. Additionally, it emphasized the platform's expansion plans for different types of experiences such as sports, racing, and role-playing games, as well as the goal of increasing developer revenue and efficiency.

The company has recently experienced a series of rapid growth, mainly attributed to continuous innovation and execution in multiple areas including engine development, creator tools, search and discovery, cross-device applications, and automatic translation. Particularly strong growth in the APAC region is due to improvements in automatic translation quality, optimization of infrastructure performance, and increased server capacity in locations like Singapore. The Japanese market especially showed significant growth after improvements in product translation quality.

The conversation discussed how Roblox platform can build its ecosystem and platform in the long term, as well as how to optimize and expand its creators' monetization channels through various tools and models including rewarded video ads, virtual economy models, virtual currency, paid access, games, and advertising support. In addition, strategies were mentioned for attracting more creators, increasing user engagement, and improving user participation and growth on the platform, believing that these factors will collectively promote the platform's diverse monetization capabilities.

Discussed progress in cooperation with Google in the advertising business, including performance optimization for low-memory devices on iOS and Android platforms, as well as the continued growth and experimentation with rewarded video ads. In addition, plans to introduce more third-party advertising partners were mentioned, with an emphasis on nearly 100 publishers currently participating.

Due to audio difficulties preventing the host from continuing, the meeting has decided to read the questions themselves. They will try to resolve the technical issues while also selecting questions from the pile to continue the discussion.

Roblox discussed a new creator reward program in its shareholder letter, aimed at incentivizing creators to bring organic traffic and new users to the platform through optimizing incentive mechanisms, thus promoting the long-term healthy development of the platform. Compared to the old engagement-based payment model, the new system focuses more on rewarding behaviors that can drive platform growth. Additionally, Roblox also mentioned improvements to the platform's discovery mechanism, including more transparent reward criteria and more targeted advertising goals, to increase creators' traffic and user experience. While the short-term financial impact of the creator reward program transformation is not significant, the long-term goal is to share more revenue with creators while leveraging operations in other parts of the business.

In the most recent quarter, the Roblox platform significantly increased customer acquisition by launching new games like Grow Garden, particularly attracting a larger age group of users. These games, due to their creative and social attributes outside of traditional game types, demonstrate high user stickiness and sustainability. By adjusting creator reward mechanisms, the platform encourages the creation of content that can attract more new users, thus achieving continuous growth of the user base and expanding the age demographic.

The conversation delved into the rapid rise of the Grow a Garden game on the Roblox platform, emphasizing the key role of algorithm improvement in enhancing user experience and game recommendation systems. At the same time, it discussed how to effectively retain and guide new users to explore more game experiences through the platform's organic discovery mechanism, demonstrating the strategy and effectiveness of the platform in user retention and game recommendation.
要点回答
Q:What are the key financial results for Q2 2025?
A:The key financial results for Q2 2025 include revenue of $1.4 billion, up 51% year on year, and Q2 bookings of $1.4 billion, up 51% year on year. There was strong bookings growth across all regions with notable increases in Japan, India, and Indonesia. DAUs reached 111.8 million, up 41% year on year, with record hours engaged at 5.5 billion, up 58% year on year. The number of new monthly unique payers was 4.6 million, leading to an average bookings per monthly active user of $316.4 million, up 52% year on year.
Q:What is the new all-time record for the number of hours engaged on the platform?
A:The new all-time record for the number of hours engaged on the platform was 5.5 billion hours, which is up 58% year on year. This was driven by similar trends in user growth across regions, with quarter-over-quarter growth in countries like Japan and Indonesia.
Q:What are the notable increases in new monthly unique payers and average bookings per monthly active user?
A:The notable increases in new monthly unique payers were 4.6 million in Q2 2025, leading to an average bookings per monthly active user of $316.4 million, marking a 52% year-on-year increase.
Q:What is the new guidance for fiscal year 2025, and what has contributed to this update?
A:The new guidance for fiscal year 2025 was raised due to the strength in Q2 and the breadth of new visitor experiences that have been added to the platform, which now includes five experiences with over 10 million daily active users. The successful launch of these experiences in the latter part of the second quarter has led to the update in guidance.
Q:What investments is Roblox making to ensure the growth and success of its platform?
A:Roblox is investing in platform performance, discovery, the economy, and other areas to ensure growth and success. These efforts include creating conditions for viral content, a large and diverse audience, a robust global infrastructure, personalization and discovery enhancements, and support for creator success and economy health.
Q:What is the purpose of the upcoming RDC annual developer conference?
A:The purpose of the upcoming RDC annual developer conference is to showcase a wide range of technology and innovation that will enable the continuation of building on the platform's momentum and further enhance user experience and creator opportunities.
Q:What are some of the recent innovations and safety measures introduced by Roblox?
A:Recent innovations and safety measures introduced by Roblox include trusted connections and age estimation, expanded privacy tools and screen time management, and the introduction of R0gard 1.0, an open source safety toolkit. These measures are part of Roblox's commitment to leading online safety on platforms for people of all ages.
Q:What updates have been made to the beta testing of the rewarded video integration with Google?
A:The rewarded video integration with Google has been in beta, showing strong interest and has expanded the eligibility for access to the beta. New activities have been integrated within games, such as 'Grow a Garden' with Travis Kelsey participating, and partnerships with FIFA and Super League Soccer have been announced. Google has also completed another campaign, marking the third activation in under a year with Google Play.
Q:What is the latest advancement in the Cube Edd generational foundational model?
A:The latest advancement in the Cube Edd generational foundational model is the release of the next inner iteration of the Cube Edd model, which now provides significant improvements in accelerating inference within live Roblox experiences. Over EDD million EDD models have been generated within games themselves, highlighting the infrastructure for AI on demand, such as EDD generation or text generation.
Q:What achievements has Mike Well made at Roblox, and what are his future plans?
A:Mike Well has been a key part of Roblox's growth and maturation, building incredible teams across product and partnerships. He plans to take a break before pursuing personal and entrepreneurial activities and will stay with Roblox through the end of September.
Q:Why did Naveen join Roblox, and what are his thoughts on the company's future potential?
A:Naveen joined Roblox attracted by the existing business and the potential the company has for the future. He acknowledges the company's strong financial position, massive engagement, and the long-term orientation of the team, which embraces tackling hard problems. He is optimistic about capitalizing on multiple tailwinds that could drive growth and shareholder value creation.
Q:What is the current status of non-top 10 Roblox experiences, and what does this indicate about the company's growth?
A:The engagement growth for non-top 10 Roblox experiences has increased by 156% year on year, and this engagement has powered broad-based spending growth. More than half the growth in experience spend came from these non-top 10 titles, resulting in significant earnings for creators. The company's growth is attributed to both viral hits and broader ecosystem growth.
Q:How has the full year 2025 revenue and bookings guidance been updated, and what factors are considered for the Q4 projection?
A:The full year 2025 revenue guidance has been raised to 22% to 20% year on year, with bookings growth at 30% to 37% year over year. For Q4, the guidance assumes underlying growth trends in engagement and spending in viral hits, tougher year-over-year comparatives in August and September due to prior viral hits, and additional conservatism. The company is excited about its position to capture 10% of the global gaming content market.
Q:What are the recent achievements in terms of concurrent players and the infrastructure strategy?
A:The company has pushed numbers above 25 million concurrent players and has an infrastructure strategy that includes a mix of bare metal infrastructure with burst mode into cloud providers. This strategy has been effective in handling the load without incurring significant CapEx costs.
Q:How is the developer ecosystem evolving with the platform's changes, and what are the future expectations?
A:The platform's changes are recognized as having significant ecosystem implications, with professional developers taking note of the new earnings opportunities. The platform is reducing friction for onboarding and creation. Future expectations suggest a robust developer ecosystem, although visibility beyond the next few quarters is limited.
Q:What progress has been made in technology and what remains to be done?
A:The company has been annotating six quarters of progress with scaling tech discovery, the economy, and live ops. There is still a range of experiences expected to be accelerated and a lot of technology in the pipeline to realize the full vision, indicating that development is ongoing and not yet complete.
Q:What is the platform's vision regarding technology and experience development?
A:The platform's vision is to support a single build from a creator that can run in any language on any device, scaling from low-end to high-end configurations, and to facilitate a wide range of experiences including those that may not look like Roblox. The company is focused on advancing technology to enable genre expansion.
Q:What is the status of developer growth and community feedback?
A:The company is seeing continued developer interest and growth, with experiences like Grow Garden showing that the right conditions can lead to interesting growth. Asymmetrical play and the absence of constant engagement, like in Grow Garden, contribute to developer interest. There is an opportunity for new types of experiences as AI becomes available for game generation.
Q:What are the reasons behind the strong APAC growth and the quality improvements?
A:The strong APAC growth is attributed to a focus on improving the quality of auto translation and enhancing performance. The addition of server capacity in Singapore and other locations has contributed to better infrastructure performance in APAC, especially in Japan, where product quality on translation has supported growth.
Q:What are the different monetization strategies the platform supports for creators?
A:The platform supports a range of monetization models including freemium, virtual currency, paid access, gaming, ad-supported, and physical shopping. Creators can choose from these models to optimize their own experiences and the platform aims to provide the best range of tools to support them.
Q:How might the monetization mix evolve as the platform grows?
A:As the platform expands, it is expected that the economic system will drive growth in more domains, DAU growth, and overall monetization. This will allow for experimentation with various types of monetization and potentially lead to a higher monetization rate in certain genres, especially those that naturally monetize more highly.
Q:What is the significance of the 'flywheel' effect mentioned in the speech?
A:The 'flywheel' effect highlights the interdependence of user growth and engagement growth in the short term and how all the mentioned models of monetization are enhanced by these growth factors. The continuous acceleration of these metrics is expected to facilitate experimentation with other types of monetization for both the platform and creators.
Q:Can you discuss the progress and future plans for the Google partnership on the advertising side?
A:The speaker mentioned that the window for creators to offer rewarded video ads has been opened, performance is being closely watched on both iOS and Android, and that the feature is now live. The strong and continued growth pickup of rewarded videos suggests that the feature aligns with many creators' interests, and the platform is excited about the opportunity to grow this area. There are plans to bring in additional partners as the business scales, with almost 100 publishers already onboarded.
Q:How does the new Creator Rewards program change incentives for creators and what is its impact on developer payouts?
A:The new Creator Rewards program changes incentives by moving from engagement-based payouts to a system that rewards creators who drive organic traffic to the platform. This is believed to be more aligned with long-term platform health. The shift should not only drive positive changes in creator behavior but could also lead to a meaningful uptick in the amount of developer payouts over time.
Q:At what stage is the platform with sponsored tiles and what is the strategy going forward?
A:The platform is in the process of becoming more aggressive with sponsored tiles as a way to drive long-term health for users, creators, and the ecosystem. They are focusing on being very thoughtful about what is rewarded for discovery and enhancing targeting with sponsored tiles to provide a cost-effective way for creators to bring traffic to their games. The strategy is to optimize and improve the targeting of sponsored tiles over time.
Q:How does the company plan to use its platform to share profits with creators as it captures operating leverage in other parts of the business?
A:The company plans to share significant incremental earnings with developers through Creator Awards as part of its strategy to share more dollars with creators while capturing operating leverage in other business areas.
Q:What were the effects of introducing 'Gardens' on customer acquisition and how sticky is the game expected to be?
A:Introducing 'Gardens' positively impacted customer acquisition. It is considered a universal experience that is sticky and appealing to all ages, which is expected to help attract older users to the platform.
Q:How does the demographic of new users acquired through 'Gardens' compare to previous acquisitions?
A:The new users acquired through 'Gardens' are showing an increasing percentage over Ed, which indicates a shift towards an older audience. However, the company is still seeing some migration to older age demographics and is working towards an overall vision of creating a platform for all ages.
Q:How does 'Gardens' compare to the rest of the platform in terms of user tenure and potential for Evergreen status?
A:'Gardens' appears to skew a little older than the platform average, showing a more durable experience with potential for Evergreen status. It has been successful in social play and live ops, suggesting the possibility of sustainable engagement and Evergreen hits.
Q:What algorithmic changes have been made to facilitate the rapid user acquisition in 'Gardens'?
A:The recommendation system on the platform has been enhanced with algorithmic changes that estimate long-term value for each user. This is intended to make the discovery of new experiences, such as 'Gardens', more efficient and effective for users.
Q:How are new users who play 'Gardens' being retained and encouraged to try other experiences on the platform?
A:New users are being retained and encouraged to try other experiences by leveraging the discovery features of the platform, which are transparent and provide value estimates based on user data. This environment is expected to lead to organic discovery and continued engagement on the platform.

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