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网易(09999.HK,NTES.US)2025年第一季度业绩电话会
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会议摘要
NetEase reported a 7% YoY increase in total net revenue, driven by new titles and continued engagement with flagship games. Key highlights include strong global performance of new titles, robust engagement with existing games, strategic tailoring for local communities, expansion of the global portfolio, commitment to evolving gaming experiences, and emphasis on technology-driven innovation and sustainability. The company also discussed the positive impact of launching mobile versions of games on PC performance, plans for satisfying gamer demands, and resource allocation for domestic and overseas markets. NetEase confirmed having promising products in development and expressed interest in further eSports investments.
会议速览
Netease Unveils Q1 2025 Earnings Report
On May 16, 2025, a conference call is held to discuss Netease's first quarter earnings for the year, with Helen Wu presiding over the call.
Net E's Q1 2025 Earnings Call: Forward-Looking Statements and Non-GAAP Financial Measures
The discussion covers forward-looking statements regarding the company's future performance, noting risks and uncertainties. It highlights the inclusion of non-GAP financial measures for comparative purposes, with references to SEC filings and the commitment to update forward-looking statements as required by law.
Global Expansion and Innovation Drive Growth in Gaming Portfolio
The company reports a 7% year-over-year increase in total net revenue, driven by strong momentum in innovative content and exceptional operations. New titles and flagship games contribute to record-high revenues, while global launches and strategic updates enhance player engagement across diverse genres. Highlighted games include a successful December launch that gained critical acclaim and a fast-paced tactical shooter reaching over 100 million concurrent players, showcasing the company's competitive edge in the global gaming market.
Celebrating Milestones and Innovations in Gaming: A Look at Recent Successes and Upcoming Ventures
The dialogue highlights significant achievements in the gaming industry, including the successful integration of culturally resonant content in popular games like World of Warcraft and Diablo II, the expansion of player bases for titles such as Fantasy Westward Journey Mobile and Naraka: Bladepoint, and the milestone of 400 million registered players for an iconic asymmetric battle arena game. Notably, Naraka: Bladepoint and another title have been selected as official eSports events for the upcoming Asian Games, marking a notable breakthrough for domestically developed games on the international stage. These successes underscore the strength of long-term operations, premium content delivery, and effective collaboration with partners.
Aggie Party and Just Mobile Drive Robust Growth in Party and MMO Game Genres
In the first quarter, Aggie Party solidified its leadership in the party game genre with record-breaking player numbers, while Just Mobile pushed technological boundaries and expanded globally. Upcoming titles like Marvel Mystic Mayhem and Destiny Rising promise to further elevate the gaming experience.
Udah's Q1 2025 Performance and Innovation Highlights
Udah reported record-high Q1 operating profits, prioritizing core services and AI-driven innovations. The company upgraded its learning platform, enhanced AI translation services, and launched a new smart device, Udah Space One, showcasing advancements in technology and user experience.
Strong Q1 Performance and ESG Commitment Drive Success in Core Product Categories
The company experienced robust sales in pet products and household cleaning items, with notable awards and consumer demand, while maintaining a focus on ESG initiatives.
Achieving Sustainable Growth Through ESG Commitments and Technological Innovation
The company highlights its progress in sustainable growth, transparency, and social responsibility, emphasizing the role of AI in redefining entertainment and modernizing industries. Recognized for sustainability efforts, the company aims to further reduce environmental impact, expand its diversified game portfolio, and deepen connections with players globally.
First Quarter Financial Results Review for 2025
The total net revenue for the first quarter reached $4.0 billion, with significant increases in PC games revenue and declines in learning services, social entertainment, and advertising services.
Tencent's Q1 2025 Financial Results Highlight Strong Growth and Profitability
Tencent reported a 32% year-over-year increase in non-GAAP net income to $1.5 billion for Q1 2025, driven by higher gross profit from online games and improved margins. The company saw a gross profit margin of 64.1%, up from 63.4% in the previous year, with fluctuations in product mix affecting game-related margins. Operating expenses decreased, particularly in selling and marketing, which fell to 9.4% of total net revenue from 15.0% the prior year. R&D expenses remained stable. The effective tax rate was 15.3%, and the company's cash position was strong at approximately RMB Hood billion. A dividend of MP Lys US dollars per share was approved, and under the share repurchase program, $1.9 billion was spent repurchasing ads.
Analysis of Identity V's Performance and Future Growth Prospects
A participant inquires about the strong performance of Identity V, seeking insights into its growth and implications for the revival of other games in the company's portfolio.
Ongoing Evolution and Global Success of Asymmetric PvP Game I5
Despite the current date being May 16, 2025, continuous investment, optimization, and improvement have maintained the game's leading position in both China and Japan. Learning from the experience of I5, other teams are enhancing the operations of various games, with plans to further invest in I5 to expand the asymmetric PvP experience to a broader audience.
Strategies for Enhancing IP Longevity and User Engagement in Seasonal Gaming Updates
Discussing recent user number volatility, management outlines plans to shorten seasonal updates from three to two months, introduce more frequent character updates, and initiate eSports events to solidify the user base and improve in-game metrics.
Communication Barriers in Global Business Interactions
On May 16, 2025, a dialogue occurs during a business inquiry involving language misunderstandings, highlighting challenges in cross-cultural communication.
Strong Performance of Domestically Developed Games and Strategy for Overseas Markets
Despite the closure of some overseas studios, the company emphasizes its focus on the international market, highlighting the successful global performance of domestically developed games like Marvel Rivals. Plans indicate a commitment to creating more games suitable for global audiences.
Long-Term Investment and Evolution of 'We Wining Meet': A Promising Evergreen Title
Developed over several years, 'We Wining Meet' is a Chinese historical background open-world game that received acclaim upon its December release. The developers plan to continuously invest in polishing its art and gameplay, aiming for it to become an evergreen title over the next 5 to 10 years. Lessons from its success will be applied to enhance other products.
Analysis of One Human Mobile's Performance and Future Plans
Despite conservative monetization, One Human Mobile achieved high download rankings and gained over 6 million users in its first week. The game's cross-play feature allows players to use the same account on both PC and mobile, leading to a 90% increase in concurrent PC users and a 500% rise in payments post-launch. Plans for enhancement include adding new gameplay modes and exploring the creation of private servers to cater to diverse player demands.
Strategies for Enhancing Overseas Competitiveness in FPS Games
A discussion highlights the commitment to supporting a new FPS game through continuous updates, exploring gameplay expansions, and investing in overseas markets via tournaments, influencer collaborations, and IP crossovers to maintain and grow its player base.
Resource Allocation Strategy for Domestic and Overseas Markets
The management discusses having ample resources accumulated over 20 years to effectively address both domestic and overseas markets simultaneously, highlighting ongoing efforts to better understand overseas gamer demands.
Carter's Strategy on Gaming Innovation and eSports Expansion
The company prioritizes passion and creativity in developing new gaming titles, planning to open its evaluation platform to external talents. With significant investment in eSports infrastructure and operations, it aims for long-term growth in the eSports sector, targeting inclusion in higher-level competitions like the Olympics.
Incorporating AI in Game Development and Content Production
The discussion highlights the significant role of AI in accelerating game content updates, shortening development times, and enhancing promotion strategies. The company emphasizes its long-term investment in AI technologies, noting its critical importance across various industries.
要点回答
Q:What risks are associated with the company's forward-looking statements?
A:The risks associated with the company's forward-looking statements are beyond the company's control and could cause actual results to differ materially from those mentioned in today's press release and in this discussion. A general discussion of the risk factors that could affect the company's business and financial results is included in certain filings with the Securities and Exchange Commission.
Q:What impact did the new titles and record highs from the company's flagship titles have on revenue?
A:The new titles and record highs from the company's flagship titles drove the total revenue from gaming and value-added services up year over year to RMB 24.0 billion.
Q:What are the recent successes and global reach of the company's new titles?
A:The recent successes and global reach of the company's new titles include the debut of several new titles globally, with more players embracing the company's games than ever before. The company now has a rich and growing global portfolio of diverse-genre games, reinforcing its competitive edge in the dynamic gaming landscape.
Q:What achievements and updates have been made with the game 'Small Rivals'?
A:'Small Rivals' has marked a major milestone in the company's portfolio with a successful launch last December, critical acclaim, and a continued strong momentum among players worldwide. In the first quarter, engagement remained high, and the launch of season 2 in April brought renewed excitement. Notably, 'Small Rivals' reclaimed its number one position on Steam's Global Top Seller chart.
Q:How did 'Frac Bunk' perform after its launch?
A:'Frac Bunk' has energized global fans with its sleek shooting experience, innovative shark cars, and bold art expression, achieving over 100,000 concurrent players on PC within 300 days of its launch in March. The game also reached number 6 on Steam's Global Top Seller chart, and with Chapter 11 of Season 4, it continued growing the game's community and maintaining the depth of the PC version with cross-platform play progression and rewards.
Q:What content updates were introduced in 'Wings of Myth' and how did it perform?
A:'Wings of Myth' added fresh content on March 16, including the new district hexi set against a desert landscape, attracting more players. By the end of March, it had more than 30 million players, and the continued high engagement reinforces the game's long-term potential. The title is planned to be launched in more regions across PC, mobile, and console platforms later in the year.
Q:What are the details and performance of the relaunched 'Overwatch'?
A:Upon its relaunch on February 19, 'Overwatch' launched a new stadium mode in China in April alongside its global release. The game broke new records for key concurrent players, and its return ignited player enthusiasm, driving engagement to historical highs.
Q:How did 'World of Warcraft' perform during Chinese New Year?
A:'World of Warcraft' saw consistent popularity during Chinese New Year with targeted in-game events and localized designs. It achieved leading sales through live commerce on social media, providing an entertaining experience and resonating with players, which engaged both longtime fans and new players.
Q:What updates and events contributed to the positive start of the first quarter for the company's games?
A:In the first quarter, the company celebrated the 20th anniversary of 'Journey Mobile' with new content including a crossover with DJR, sparking player engagement. 'Mighty Legend' maintained healthy traction with Chinese New Year events and live streaming. 'iiifs' expanded its player base, achieving a new quarterly high. 'Naraka Baypoint' built a strong global player base, saw new record revenue, and was named the official eSports event for the Nagoya Asian Games.
Q:What breakthrough did 'Just Mobile' achieve and what new features were introduced?
A:'Just Mobile' reached new milestones by introducing Starry Dreamland, a virtual amusement park, which became a hit with the younger generation. The game also improved AI-powered Npcs interaction and lighting effects through cutting-edge graphic technology. Players could create their own video clips with custom animations, scripts, and voice-overs.
Q:Which titles are expanding to new regions and what are their current positions?
A:The company's titles such as 'Just Mobile', 'Kangxi Dynasty', and 'Racing Master' are expanding to more regions, including Western markets and Southeast Asia. 'Just Mobile' and 'Kangxi Dynasty' are solidifying their positions, while 'Racing Master' secured a strong presence in Japan, Korea, and Southeast Asia.
Q:What upcoming titles are in the company's pipeline?
A:Upcoming titles include 'Marvel Mystic Mayhem', a superhero team-based tactical RPG, 'Destiny Rising', an epic sci-fi RPG shooter set in an alternative timeline, and a highly anticipated Metaverse RPG which is in development.
Q:What is the focus of Udah and its impact on business performance?
A:Udah focuses on technology-driven innovation integrated into the user experience and fostering long-term sustainability. This focus resulted in record-high first quarter operating profit and maintained profitability momentum. Revenue declined due to prioritizing core services with long-term potential, but the company advanced quality operations and further strengthened profitability.
Q:What new features and services have been introduced by Udanurai?
A:Udanurai introduced an online intelligent learning platform that upgraded its college entrance planning system for more personalized guidance. The AI integration in products and services led to strong user reception and robust AI substitution sales growth. The company's dictionary and translation services achieved industry-leading accuracy with the proprietary large language model Confucius, powered by online direct preference optimization. Udanurai also launched Yoda Magic Box, a video creation tool that simplifies the production of high-quality advertising videos.
Q:What innovations and achievements are notable in the smart devices segment?
A:In the smart devices segment, the company launched Udah Space One, the next-generation dictionary pen with a larger screen and real-time answer capabilities for students' open-ended questions. This device can accurately integrate images, respond with natural voice interactions, and deliver highly accurate answers across various school grade levels.
Q:What performance and recognition did YANHUAN achieve in the first quarter?
A:YANHUAN had a strong commitment to quality and innovation that drove another quarter of healthy performance in its core product categories. The pet products and household cleaning items remained top sellers, with the signature product showing strong momentum. New releases also saw strong consumer demand, and one of their cat food products received the 2025 Pet Orange Dot Award.
Q:What are the key achievements outlined in the company's ESG report?
A:The company's ESG report details progress towards sustainable growth, transparency, and social responsibility. It mentions the redefinition of entertainment experiences through AI-driven innovations, modernization of traditional industries for safer and more efficient production, and enhancing carbon reduction efforts across data centers and office campuses. The company successfully reduced greenhouse gas emissions in 2024 and was recognized by MSCI for an upgrade in sustainability ratings, included in a sustainability yearbook, and rated as a low-risk company by S&P Global for the sixth consecutive year.
Q:How does the company plan to sustain its growth and connection with players?
A:The company is encouraged by the global momentum established and looks forward to growth opportunities across a diversified game portfolio and other business segments. They plan to continue with a robust pipeline of new releases, global expansion, and ongoing enhancements to iconic franchises to sustain growth and deepen their connection with players worldwide.
Q:What financial results were reported for the first quarter?
A:For the first quarter, total net revenue was RMB 28.8 billion or $4.0 billion, marking a year-over-year increase. Current contract liabilities grew to RMB 7 billion, and net revenue from games and related services was RMB 11 billion, also up year over year. Specifically, online games net revenue was driven by increased contributions from key PC games and established mobile games. However, net revenues from UODs were down 1.3 billion, representing declines in year-over-year and quarter-over-quarter comparisons due to strategic changes in the learning services segment and decreased revenue from social entertainment services.
Q:What are the main reasons behind the decline in innovative businesses and others' net revenue?
A:The decline in innovative businesses and others' net revenue was mainly due to decreased net revenue from advertising services and certain other businesses within that segment.
Q:What was the gross profit margin for the first quarter and what contributed to it?
A:Gross profit for the first quarter was RMB 5 billion, up year over year and quarter over quarter. The total gross profit margin was 64.1%, primarily driven by increased net revenues from online games, specifically due to fluctuations in product mix.
Q:What were the changes in operating expenses and what are the company's commitments in this regard?
A:Operating expense for the first quarter was RMB 1.7 billion, representing 17% of net revenues. Selling and marketing expenses as a percentage of total net revenue decreased to 9.4% from 15.0% in the same period last year. RD expenses as a percentage of total net revenues remained stable at 14.0%. The company remains committed to investing in product development.
Q:What was the non-GAAP attributable net income to shareholders for the first quarter and how does it compare to the prior year?
A:Non-GAAP attributable net income to shareholders for the first quarter was RMB 11.2 billion or US$1.5 billion, up 32% year over year. Non-GAAP diluted earnings per share was US$2.44, compared to US$0.49 in the prior year. The company also experienced a robust cash position with net cash of approximately RMB 139 billion as of March ly ly.
Q:What is the strategic direction for the game 'Identity V' going forward?
A:'Identity V' is a unique asymmetric PVP game that has been successful both in China and Japan. The company plans to continue investing in the game to bring the fun of asymmetric PVP to more players.
Q:What are the plans for the IP 'Arrival' and how should the market think about its lifecycle and longevity?
A:The company has plans to ensure the life cycle and longevity of 'Arrival'. Management intends to shorten the season length, introduce more frequently the hero and character updates. Going forward, the market should expect adjustments in terms of long-term operation and monetization strategy.
Q:What are the updates regarding seasonal game updates and the Marvel Rivals eSports event?
A:Season updates will be reduced from three months to two months starting from season 3. An eSports event named Marvel Rivals will be initiated in May to develop the eSports ecosystem.
Q:What is the company's strategy for overseas markets in light of the performance of domestically developed games and the closure of some overseas studios?
A:The company has been focusing on the oversea market and has made decisions regarding the closure of studios based on future product positioning and product quality considerations. The performance of the domestically developed games in overseas markets, such as 'Fate/Grand Order', has been positive, indicating a suitable fit for the global market. The company plans to create more games suitable for the global market in the future.
Q:What is the company's approach to further enhancing the commercialization of 'Fate/Grand Order'?
A:The company has observed that 'Fate/Grand Order' has been successful, particularly in monetization, with the number of users and revenue increasing significantly after the mobile version's launch. The company plans to add new game plans and explore new gameplay experiences, such as prioritizing the ecosystem for players who want to open private services. The aim is to satisfy gamers' demand from both PVE exploration and PVP confrontation aspects.
Q:How can measures be taken to help 'Franklin' better differentiate in the overseas first-person shooter game competition?
A:The first-person shooter game 'Franklin', developed by a new team, is expected to be supported with long-term operations and continuous updates and iterations due to its solid foundation. The team is encouraged to ensure a stable and growing market operation, investing in the overseas market through various means like tournaments, influencer collaborations, and IP crossovers to maintain a loyal player base and seek breakthrough opportunities.
Q:What are the company's views on resource allocation for both domestic and overseas markets?
A:The company believes it has sufficient resources to manage both domestic and overseas markets simultaneously. They have accumulated tools, talent, and experience over their 20-year history. However, they acknowledge a shortcoming in understanding the demand from overseas gamers.
Q:What key evaluation metrics does the company prioritize when developing new titles?
A:The company prioritizes passion for gaming and specific game projects from core team members. They consider how the team proposes to execute the project over years and if they possess foresight. The company has an internal evaluation system and plans to open the platform to external talents with creative ideas.
Q:How does the company plan to utilize the opportunity of having two products selected for the 2020-26 Asia Games?
A:The company views the selection of two of their products for the 2020-26 Asia Games as a testament to the quality of the games and their gamer bases. They hope that their games will be included in higher-level eSports Olympic games. The company has a long-term strategy to continue investing in eSports operations, including owning and operating e-sports stadiums in Hangzhou and Shanghai.
Q:What role does AI play in the company's game development and how does the company plan to integrate it further?
A:The company has been using AI in game development and enhancing gamers' experiences for at least five years. They have continuously invested in technologies, including AI, and deployed these advancements in their game development and content production. They believe AI is crucial not only to the gaming industry but also to many other businesses. The company emphasizes the importance of AI as a valuable tool for the industry as a whole.
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