哔哩哔哩 (09626.HK,BILI.US) 2025年第三季度业绩电话会
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会议摘要
Bilibili uses AI tools to improve the quality of video content and the efficiency of creators, launching solutions such as multilingual accessibility features and AI dubbing to enhance user experience. The platform focuses on high-quality content and community development, with record high DAU and MAU in the third quarter and an average user usage time of 112 minutes. The gaming, animation, and AI sectors show significant user stickiness and commercial potential, with gaming revenue and user willingness to pay continuing to grow. Advertising revenue grew by 23% year-on-year through AI optimization. Bilibili's membership and value-added services such as live streaming have stable income, with an annual renewal rate of 80%. In the future, Bilibili will deepen its application of AI, explore gaming innovation, and maintain its growth momentum.
会议速览
Billy achieved strong growth in the third quarter of 2025, with significantly increased user activity. Daily active users and monthly active users grew by 9% and 8% respectively, with the average daily usage time increasing to 112 minutes. In terms of business value, the number of monthly paying users reached 35 million, a year-on-year increase of 17%, and advertising revenue increased by 23%. In terms of financial performance, total revenue increased by 5% year-on-year to reach 7.7 billion yuan, with a gross profit margin expanding to 36.7%. Non-GAAP operating and net profits increased by 153% and 233% respectively year-on-year.
In the third quarter of 2025, the platform made significant progress in content, community, and commercialization, with a record high daily viewing time for users. The official membership reached 278 million, driven by growth in anime and gaming content. AI-related content and advertising revenue grew rapidly, while lifestyle content attracted the attention of advertisers. The creator ecosystem continued to thrive, supporting the platform in achieving sustainable growth.
The dialogue detailed the significant achievements of the Billy Billy platform in its commercialization path, including growth in advertising revenue, diversification of gaming business, and steady development of value-added services. The platform has successfully attracted more advertisers and users through deepening content understanding, optimizing advertising delivery efficiency, and enhancing user engagement. In addition, the platform's gaming business is gradually expanding to overseas markets, and through the launch of innovative games and rich content ecosystem, it has further consolidated its position among young user groups.
In the third quarter of the year, the company achieved a total revenue of 7.7 billion RMB, a year-on-year increase of 5%, with outstanding performance in the advertising business. Cost control was effective, resulting in a gross profit margin of 36.7% and operating profit turning positive at 354 million RMB. Net profit reached 469 million RMB, and adjusted net profit reached 786 million RMB. Cash flow remained stable, with over 6.4 million shares repurchased and 83.6 million USD available for future repurchases.
The discussion revolves around the growth of Bilibili users and the trend of paid subscriptions, emphasizing that high-quality content and a unique community ecosystem are key to user growth. The demand for high-quality content continues to grow, as users no longer settle for low-quality content after their aesthetic standards improve. The Bilibili community helps to discover and nurture high-quality content creators. In terms of user payments, the main driving force in the near future is large members, while long-term trends include the aging of users, the increasing popularity of UP main IPs, and the younger generation's shift towards self-satisfaction in consumption motivation, all of which collectively promote the continued growth of user payments.
The conversation revolves around the future planning of the company's gaming projects, including the development plan for mobile games, the testing effectiveness and expected launch of the "Three Kingdoms Hundred Battle Law", and the situation of new game reserves. At the same time, discussions were held on whether the performance of a certain product in Q3 met expectations and its trend for the next year, emphasizing the development plan for the female business and the expansion strategy for the male gaming market.
Since the launch of "Escape from Tarkov" a month ago, global sales have exceeded 3 million copies, with an online player count of 300,000, making it potentially the second best-selling domestic single-player game in history. The game has received high praise on the Steam platform, with a 96% positive rating. Its success is attributed to its well-designed gameplay, rich content, and casual entertainment that does not require players to invest a lot of time and money. The game was originally positioned as a casual single-player game loved by young people, reflecting the development team's strategic focus on the youthfulness and segmentation of the gaming market.
The plan is to transplant the YAKOV game to console and mobile platforms. Although there are differences in gameplay, we will carefully polish the product, draw on the development experience of the PC version, closely listen to the voices of the community, with the aim of achieving the same success for the console and mobile versions.
The Three Kingdoms Hundred Generals Card is an innovative game targeted at young users, featuring a casual gaming experience with each round lasting three minutes. It is set to be launched online in the first quarter of next year. The game is innovative in many aspects and will be promoted through the Bilibili community. The primary goal is to attract a large number of young users and gradually develop into a long-lasting game.
The discussion focused on the long-term operational goals of the third-floor game, planning to operate for over five years, emphasizing player experience and game balance. It is expected to launch a traditional Chinese version for Hong Kong, Macau, and Taiwan in the first quarter of next year, and more international versions will be released in the second half of the year.
Discussed the strong growth of Bilibili's advertising business in Q3, analyzed the potential for further monetization opportunities, and the prospects of recommendation algorithms and AI application in the advertising field. Management indicated that Bilibili's ecosystem and user value will attract more clients to participate, deeply influencing user consumption decisions. Furthermore, by strengthening the SKA strategy, expanding into vertical industries, and deepening community scene penetration, Bilibili's advertising revenue is expected to continue growing, especially in the gaming, e-commerce, and content consumption sectors.
Discussed were the strategies to increase the penetration rate of advertisements on Bilibili in different community scenarios, as well as the effectiveness of AI technology in generating ad materials, intelligent distribution, and efficiency. Emphasized were the productivity liberation and efficiency improvement brought by AI, while also looking forward to the industry revolution that AI may bring in the future, advocating for a long-term perspective on the application of AI technology.
During the Double Eleven period, B Station's advertising business performed well, with a 30% year-on-year growth in revenue, a doubling of the number of clients, and a significant increase in new customer conversion rate, particularly in several industries exceeding 60%. It was observed that young consumers have strong purchasing power and are no longer blindly pursuing low prices, but are focusing on personalized needs. Looking ahead, B Station is optimistic about its advertising business and looks forward to achieving more innovations and breakthroughs.
The conversation revolved around the financial outlook of the company, discussing trends in gross margin and net profit margin forecasts, as well as plans for the use of cash reserves. The company expects the gross margin to reach 37% in the fourth quarter and to maintain its medium to long-term target between 40% and 45%. In terms of net profit margin, the adjusted operating profit margin is expected to increase to about 10% in the fourth quarter and move towards the medium-term target of 15%. In terms of cash usage, the company will support high-quality revenue growth, explore new business areas such as gaming and AI, and execute shareholder return plans, including stock buybacks.
The application of Bilibili's AI in the fields of video creation and consumption was discussed, including the development of AI-assisted creation tools such as AI translation and video podcast tools, as well as the expectations for AI in improving the efficiency of high-quality video content creation. Bilibili is committed to becoming a industry leader in video AI solutions, while also pointing out that AI will not significantly change the way videos are consumed, but will play an important role in the creation of quality content.
要点回答
Q:What were the financial results and business updates highlighted in the conference call?
A:The conference call discussed the company's third quarter twenty twenty five financial results and business updates, which included solid growth, improved profitability, and the addition of a larger, more engaged community. User metrics showed significant increases in daily active users (DAU) and monthly active users (MAU), with an average daily time spent per user reaching an all-time high of one hundred and twelve minutes. The company's revenue grew five percent year over year to RMB seven point seven billion, with an increase in gross profits and a marked improvement in non GAAP operating and net margins.
Q:How did user metrics evolve and what do these results signify?
A:User metrics showed a nine percent year over year increase in DAU to 117 million, and an eight percent growth in MAU to 376 million. The average daily time spent per user increased by six minutes compared to the same period last year, signifying a strong demand for quality content and the unique community experience offered by the company. These results demonstrate user momentum and the company's leading user mind share as the best PUGV community in China.
Q:What are the indicators of increasing commercial value and user engagement?
A:The indicators of increasing commercial value and user engagement include the rise in monthly paying users to a record high of 35 million in the third quarter, up 17 percent year over year. Users are demonstrating a stronger willingness to spend on the platform, with more converting through various games andVAS offerings. Additionally, the advertising business accelerated with a 23 percent year over year revenue growth, and the average user age is 26, suggesting a maturing cohort with stronger purchasing power.
Q:What significant financial growth and profitability metrics were reported?
A:The company reported total net revenues of RMB seven point seven billion, an increase of five percent year over year, and a marked improvement in gross profits and gross margin to 36.7 percent. Non GAAP operating profit surged 153 percent year over year, with a non GAAP operating margin of 9 percent, and non GAAP net profit grew 233 percent with a margin of 10.2 percent, indicating meaningful improvements and the sustainability of the company's growth model.
Q:How is the company's game development and AI integration progressing?
A:The company successfully launched the self-developed game 'Escape from Ducas Tao Li Yaka F. U.' in October, which became an instant hit with global sales of over three million copies and great user reviews. This demonstrates the company's expertise in genre insights, in-house development capabilities, and game reinvention for new generations of gamers. AI is being developed to enhance user experience, such as through multilingual video accessibility features, and is also transforming operational efficiency. Future plans include several AI-powered applications and the expansion of AI integration into video podcast production and enhancing operational efficiency.
Q:What are the company's strategic priorities for the coming period?
A:The company's strategic priorities include empowering its unique PUGV community, strengthening commercialization capabilities, and sustaining profitability. It plans to scale core businesses, explore opportunities in innovative games, and leverage AI to enhance user experience and monetization potential. The company will continue to focus on content and community growth, bolster commercialization efforts, and integrate technology such as AI to position itself at the forefront of tech innovation and user interests.
Q:How is the content ecosystem evolving and what role do creators play?
A:The content ecosystem is growing stronger with a focus on quality content and community connections, leading to increased engagement and commercialization. The company has seen record engagement, with average daily time spent per user at 112 minutes, up from 106 minutes in the same period last year. Creators play a central role in the company's platform, and efforts are directed at helping talented creators grow their following and increase their earnings. A growing number of creators are earning income through advertising andVAS products, and average income per creator is up 22 percent year over year, reflecting a robust relationship between creative success and user engagement.
Q:What progress is being made in the advertising business and how is AI integration enhancing it?
A:The advertising business showed significant progress with a 23 percent year over year revenue growth to RMB 2.6 billion. The company's ad infrastructure was enhanced through the use of multimodal LLM for a deeper understanding of video content and user intent, improving targeting and recommendation efficiency. AI integration is reshaping how advertisers connect with the community through ad algorithms, placement, and creative tools that generate compelling content. These advancements drove a 16 percent year over year increase in the number of advertisers seeking incremental value on the platform.
Q:How did game revenues perform and what are the company's future plans for game launches?
A:Game revenues came in at RMB 1.5 billion in the third quarter, down 17 percent year over year due to high基数 effects. However, the company remains focused on building a diversified game portfolio with 'Semo' maintaining its popularity. The user experience was enhanced, and the company plans to launch the traditional Chinese version of 'Female' in the first quarter of 2026 for Hong Kong, Macau, and Taiwan, with additional international versions planned for later that year, targeting strategy players worldwide.
Q:What is the success of 'Escape from Dhaka' and what does it signify for the company?
A:The success of 'Escape from Dhaka', a single-player extraction shooter game developed by a five-men team, is significant as it has won over millions of users with innovative gameplay and cute graphics. It has sold over three million copies globally, making it the number one popular indie game in China for the year. This achievement signifies the company's expanding game development capabilities across genres and platforms and its confidence to bring more franchise titles to players next year.
Q:What is 'End Card: Song Guo' and who is it targeted at?
A:'End Card: Song Guo' is an asymmetric PPT card game inspired by the Three Kingdoms culture, designed for a broad audience of casual players. It features fast-paced matches that last around three minutes per round, making it suitable for casual online play. As the company's first step into the casual gaming genre, the title is backed by a strong foundation from the 'Vibrant' gaming community for player acquisition and long-term engagement.
Q:What is the impact of the Vas business on revenue and membership?
A:The Vas business experienced revenue growth of 7 percent year over year to RMB three billion, with more users joining the live broadcasting universe. The focus remains on refining operations to ensure steady sustainable growth while improving margins, particularly through popular Chinese anime titles. Premium memberships reached a record high of 25.4 million by the end of the quarter, and around 80 percent of members are on annual or auto renewal plans, indicating loyalty and a deep connection to the community.
Q:What are the company's commitments to its stakeholders and what is its long-term strategy?
A:The company is deeply committed to shaping a healthy culture and community for China's youth, with ESG principles at the core of its mission. It has reaffirmed its Baa1 rating by Moody's, recognizing ongoing progress in using technology and culture to create meaningful impacts. The long-term strategy is to continue creating lasting value for all stakeholders, which has created a self-reinforcing cycle of high-quality content attracting younger users, an engaged community providing ongoing value, and monetization following organically. As the company becomes more profitable, this 'fly wheel' effect will become even more effective.
Q:What were the company's revenue and profit results for the third quarter?
A:The company's total net revenues for the third quarter were RMB 7.7 billion, up five percent year over year, driven by growth across commercial businesses, particularly high-margin advertising businesses. The cost of revenues increased by two percent year over year to RMB 4.9 billion, while gross profit rose 11 percent year over year to RMB 2.8 billion. Gross profit margin reached 36.7 percent in Q3 compared to 34.9 percent in the same period last year. Total operating expenses were RMB 2.5 billion, down 6 percent year over year. Adjusted operating profit was RMB 688 million, and the adjusted operating profit margin reached 9 percent in the third quarter. Net profit was RMB 469 million compared to a loss in Q3 2024, with an adjusted net profit of RMB 786 million.
Q:What key role does the B station community play in discovering and nurturing high-quality content creators?
A:The community of Bilibili is composed of users who love content and have high aesthetic abilities. They can discover and promote new high-quality content creation. On Bilibili, creators can find an audience that appreciates their innovative content and receive motivation and feedback from fans. This positive cycle helps them continue to create better content. Furthermore, the presence of the community makes creators happy and willing to create content on the platform for the long term.
Q:How is the trend of paid users on Bilibili growing? What are the reasons driving this growth?
A:In the current quarter, the number of paying users on Bilibili reached 35 million, a year-on-year increase of 17%, with big members being the main driving force behind the growth of paying users. The growth of user payments is a long-term trend for three reasons: first, the average age of users in the community is 26, which increases the value of user advertising and consumer paid services; second, there are many UP owners on the platform who persistently create high-quality content, attracting users to pay for their personal IP; third, young users tend to pay for content they like, and this trend is becoming increasingly apparent.
Q:What are the reasons for the successful approval of the game project?
A:The reason why the game "To" was able to successfully start and become a fun game is because our team decided in 2023 to develop a single-player game targeting young people, even though the gameplay like "TaKv" was not yet mainstream at that time. We adhere to the philosophy of "not forcing players, not forcing monetization", daring to push the limits in niche markets. This has been the core idea behind the approval of new projects in the past two years, and the "TaKv" project is one successful example of this approach.
Q:What are the follow-up plans for the Yakov Project?
A:We have now started the process of porting the game to mainframe and mobile platforms. Since the gameplay on these platforms will be different from the PC version, we will carefully refine the product and listen to the community's feedback during the development process. We hope that the mainframe and mobile versions will also be successful.
Q:How is the progress of the Three Kingdoms Heroes card game?
A:The Three Kingdoms Hundred Generals card game has undergone small-scale testing, with positive feedback from players. We will continue to refine the product and expect it to be launched in the first quarter of next year. The game is designed to be a casual experience with three-minute rounds, and we hope to promote it to a wide user base through the B station community, gradually developing it into a long-term, healthy, and sustainable game.
Q:What are the future plans for the Sun Mo game?
A:Sunflower is one of the games we highly value, and its performance in Q3 meets expectations. Currently, our goal is to develop it into a long-term healthy operating product of five years or more, focusing on player experience and game balance. We will launch a traditional Chinese version for Hong Kong, Macau, and Taiwan in the first quarter of next year, and more international versions will be released in the second half of the year.
Q:How does the management view the future monetization potential of the advertising business and their perspective on the use of recommendation algorithms and AI in advertising applications?
A:The overall advertising revenue of Q3B station is 25.7 billion, an increase of 23% year-on-year, continuing to rise. In addition to performance advertising, brand advertising and UP main advertising revenues have grown significantly, with a leading growth rate in the market. As for the subsequent realization space of the advertising business, as the B station ecosystem and audience value are more recognized by more customers, the advantages of deeply affecting user consumption nature will be further highlighted, reflected in the fact that advertising on B station can achieve both short-term conversion and long-term brand accumulation dual goals. At the same time, we will continue to optimize advertising strategies, strengthen SKA services, improve the large customers' repurchase rate and market budget share, in order to drive the growth of advertising revenue.
Q:What plans does the company have in the advertising business in Naxiao?
A:We plan to establish and promote a successful model on advertising in the Nai Xiao, especially targeting industries with larger budgets such as food and beverages, pets, mother and baby care, beauty, and fashion. Currently, although the scale in the fast-moving consumer goods sector is small, it is expected to grow in the future.
Q:What are the prospects for the advertising industry in the second half of this year and in 2026?
A:Competition will become more diverse in the second half of this year. We are confident in maintaining a certain amount of incremental space in areas such as gaming, platform computers, and content consumption in 2026.
Q:What are the growth points of Bilibili's advertising revenue?
A:Growth points come from both the customer level and the penetration of business into different community scenes. Currently, B station's advertising penetration in scenes is still relatively shallow, with great development potential. In particular, the year-on-year growth rate of Q3 advertising revenue has exceeded 50%.
Q:What is the impact of AI technology on B station advertising revenue?
A:The application of AI technology has indeed brought about significant changes. The consumption ratio of materials related to AIGC has reached 55% and continues to rise. At the same time, some internet service industries have also achieved applications such as documentary video editing and short film highlights. The ratio of customer's AI video material consumption exceeds 60%, effectively liberating productivity.
Q:How does B station improve advertising effectiveness through intelligent delivery and distribution efficiency?
A:Smart advertising placement has increased the penetration rate of advertising consumption to over 45%, with most clients achieving consumption growth in this mode; in terms of distribution efficiency, by combining multimodal content understanding and generative recommendation algorithms, overall efficiency has increased by over 10%.
Q:How can the company enhance its advertising business for super key accounts through strengthened strategies and services? How did Bilibili's advertising performance during Double 11?
A:We will provide integrated marketing solutions for our large clients throughout the year, through carefully assembled service teams dedicated to achieving a repurchase rate of over 90% and continuously increasing customer spending on our platform. During the Double Eleven period, B station advertising increased by about 30% year-on-year, the number of customers increased by over 100% year-on-year, and the average new customer rate brought in by promotions for all industries was 55%, with some industries even exceeding 60%.
Q:What are your thoughts on the advertising business outlook for Q4 and 2026?
A:We have a positive and optimistic attitude towards our advertising business in Q4 and next year, and hope to bring more breakthroughs and changes.
Q:The current profit margin of the company is continuously increasing. What are the expectations for the gross profit margin and net profit margin trends for the upcoming four quarters and 2026? Additionally, the company has a substantial cash reserve. What is the future cash usage plan for the company?
A:The company achieved strong profitability in Q3, with gross profit margin increasing to 37% for the 13th consecutive quarter. It is expected to continue this trend for the rest of the year. In Q4, the company will maintain its mid-term gross profit margin target of 40% to 45%, while adjusted operating profit and other income before profit show significant growth. As for cash reserves, the company's current plans have not been disclosed in detail.
Q:What are the company's expectations for the adjusted operating margin and revenue growth?
A:The company expects the adjusted operating margin to further improve to around ten percent in Q4 this year and to maintain a steady path towards the midterm target of a fifteen percent adjusted operating margin. They expect to achieve their mid to long-term margin targets due to their business model, strategy, and the leveraging scale of substantial park expansion.
Q:How does the company plan to allocate its resources?
A:The company plans to allocate its resources carefully, having already generated one billion in free cash flow every quarter. They intend to support high-quality revenue growth and the advertising business, invest in new opportunities such as expanding their business boundaries and reinventing games for new generations, and capture major strategic opportunities including the console game and mobile game sectors.
Q:What is the company's approach to talent acquisition and shareholder returns?
A:The company is seeking new talent for new areas like AI and has repurchased over a hundred million US dollars worth of cash shares this year. They have a two-year share buyback plan approved by the board, with around eighty-three million US dollars left, which they expect to fully utilize in the remaining period of the plan.
Q:How is AI being integrated into B站's content and what are the plans for future AI applications?
A:B站 is the platform with the highest concentration of AI-related content creators and users, making it a leader in incorporating AI into user-generated content. In the third quarter, nearly 10,000 AI-related content creators were active on B站, contributing to a 83%同比增长 in the daily average number of AI-related video uploads. The company plans to continue exploring opportunities to integrate AI into its products and services to enhance the user experience and content creation capabilities.
Q:What is the potential impact of AI on B站's user base and content creation?
A:AI has the potential for significant growth as B站 already has a substantial number of young users who are interested in and want to learn and use AI. While AI may increase the supply of short videos, it's expected to have a limited impact on video consumption due to the already abundant supply of content. In the realm of high-quality content creation, AI is seen as a tool that can enhance efficiency for creators, particularly in assisting with tasks like music,动漫, and ghost production, as evidenced by the出现了一批优秀的AI辅助创作的作品。
Q:What are B站's plans for utilizing AI in content creation and how will it affect the industry?
A:B站 plans to focus on developing AI solutions for video content, particularly to assist creators in producing higher quality videos. They have introduced features like AI translation that include not only subtitles but also voice and lip同步 translation. B站 is also set to推出AI赋能的视频制作工具,旨在通过AI技术帮助提升创作者的效率,走在行业前沿。B站相信,AI将显著提升高质量视频创作的效率,并期待在未来成为该领域的领军企业。

Bilibili, Inc.
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